diff --git a/Source/Engine/Physics/Actors/WheeledVehicle.h b/Source/Engine/Physics/Actors/WheeledVehicle.h
index 3e857ba23..74321573b 100644
--- a/Source/Engine/Physics/Actors/WheeledVehicle.h
+++ b/Source/Engine/Physics/Actors/WheeledVehicle.h
@@ -402,6 +402,16 @@ API_CLASS(Attributes="ActorContextMenu(\"New/Physics/Wheeled Vehicle\"), ActorTo
///
API_FIELD() float SuspensionOffset = 0.0f;
+ ///
+ /// The longitudinal slip of the tire (frontal). Can be used to determine whether the tire is slipping or gripping the surface.
+ ///
+ API_FIELD() float LongitudinalSlip = 0.0f;
+
+ ///
+ /// The lateral slip of the tire (sideways). Can be used to determine whether the tire is slipping or gripping the surface.
+ ///
+ API_FIELD() float LateralSlip = 0.0f;
+
#if USE_EDITOR
///
/// The start location of the suspension raycast start (Editor only for debugging).
diff --git a/Source/Engine/Physics/PhysX/PhysicsBackendPhysX.cpp b/Source/Engine/Physics/PhysX/PhysicsBackendPhysX.cpp
index 21059ad9e..18ed6effd 100644
--- a/Source/Engine/Physics/PhysX/PhysicsBackendPhysX.cpp
+++ b/Source/Engine/Physics/PhysX/PhysicsBackendPhysX.cpp
@@ -1175,6 +1175,8 @@ void ScenePhysX::UpdateVehicles(float dt)
state.SteerAngle = RadiansToDegrees * perWheel.steerAngle;
state.RotationAngle = -RadiansToDegrees * drive->mWheelsDynData.getWheelRotationAngle(j);
state.SuspensionOffset = perWheel.suspJounce;
+ state.LongitudinalSlip = perWheel.longitudinalSlip;
+ state.LateralSlip = perWheel.lateralSlip;
#if USE_EDITOR
state.SuspensionTraceStart = P2C(perWheel.suspLineStart) + Origin;
state.SuspensionTraceEnd = P2C(perWheel.suspLineStart + perWheel.suspLineDir * perWheel.suspLineLength) + Origin;