Bumping all copyright headers to 2021.

This commit is contained in:
2021-01-02 14:28:49 +01:00
parent e5286510d1
commit 03eb39afe6
2304 changed files with 2304 additions and 2304 deletions
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
#include "EditorAnalytics.h"
#include "EditorAnalyticsController.h"
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
#pragma once
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
#include "EditorAnalyticsController.h"
#include "Editor/Cooker/GameCooker.h"
@@ -1,4 +1,4 @@
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
#pragma once
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System;
using Newtonsoft.Json;
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
namespace FlaxEditor.Content.Create
{
@@ -1,4 +1,4 @@
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System;
using System.Collections.Generic;
@@ -1,4 +1,4 @@
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System;
using System.IO;
@@ -1,4 +1,4 @@
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System;
using FlaxEditor.Content.Settings;
@@ -1,4 +1,4 @@
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System;
using FlaxEngine;
@@ -1,4 +1,4 @@
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using FlaxEditor.GUI;
using FlaxEditor.GUI.Drag;
@@ -1,4 +1,4 @@
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using FlaxEditor.GUI.Drag;
using FlaxEditor.SceneGraph;
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System;
using System.Collections.Generic;
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
namespace FlaxEditor.Content
{
@@ -1,4 +1,4 @@
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
namespace FlaxEditor.Content.Import
{
@@ -1,4 +1,4 @@
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System.ComponentModel;
using System.Reflection;
@@ -1,4 +1,4 @@
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System.IO;
@@ -1,4 +1,4 @@
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System.Collections.Generic;
using System.IO;
@@ -1,4 +1,4 @@
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System;
using System.Collections.Generic;
@@ -1,4 +1,4 @@
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System.ComponentModel;
using System.Runtime.CompilerServices;
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using FlaxEngine;
@@ -1,4 +1,4 @@
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System.Collections.Generic;
using System.ComponentModel;
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System;
using System.IO;
@@ -1,4 +1,4 @@
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System;
using System.Text;
@@ -1,4 +1,4 @@
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using FlaxEngine;
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System;
using System.Collections.Generic;
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@@ -1,4 +1,4 @@
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System;
using System.Collections.Generic;
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using FlaxEngine;
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using FlaxEngine;
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@@ -1,4 +1,4 @@
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System;
using FlaxEngine;
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@@ -1,4 +1,4 @@
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using FlaxEngine;
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@@ -1,4 +1,4 @@
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System;
using FlaxEngine;
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@@ -1,4 +1,4 @@
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System;
using FlaxEngine;
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System.Text;
@@ -1,4 +1,4 @@
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using FlaxEngine;
@@ -1,4 +1,4 @@
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System;
using System.Collections.Generic;
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
#include "PreviewsCache.h"
#include "Engine/Core/Log.h"
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using FlaxEngine;
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
#pragma once
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System;
using FlaxEditor.Windows;
@@ -1,4 +1,4 @@
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System;
using FlaxEditor.Windows;
@@ -1,4 +1,4 @@
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System;
using System.IO;
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System;
using FlaxEditor.Content.Thumbnails;
@@ -1,4 +1,4 @@
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System;
using System.Collections.Generic;
@@ -1,4 +1,4 @@
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System;
using FlaxEngine;
@@ -1,4 +1,4 @@
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System;
using System.IO;
@@ -1,4 +1,4 @@
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System;
using System.Threading.Tasks;
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System;
using FlaxEditor.GUI.ContextMenu;
@@ -1,4 +1,4 @@
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System;
using System.IO;
@@ -1,4 +1,4 @@
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System;
using FlaxEditor.Content.Thumbnails;
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@@ -1,4 +1,4 @@
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using FlaxEditor.Windows;
using FlaxEngine;
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@@ -1,4 +1,4 @@
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System;
using FlaxEditor.Content.Thumbnails;
@@ -1,4 +1,4 @@
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System;
using FlaxEditor.Windows;
@@ -1,4 +1,4 @@
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System;
using FlaxEditor.Content.Thumbnails;
@@ -1,4 +1,4 @@
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System;
using FlaxEditor.Content.Create;
@@ -1,4 +1,4 @@
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System;
using FlaxEditor.Windows;
@@ -1,4 +1,4 @@
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System;
using FlaxEditor.Content.Thumbnails;
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@@ -1,4 +1,4 @@
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System;
using FlaxEditor.Content.Thumbnails;
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@@ -1,4 +1,4 @@
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System;
using FlaxEditor.Content.Thumbnails;
@@ -1,4 +1,4 @@
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System;
using FlaxEditor.Windows;
@@ -1,4 +1,4 @@
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System;
using FlaxEditor.Content.Create;
@@ -1,4 +1,4 @@
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System;
using FlaxEditor.Content.Thumbnails;
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@@ -1,4 +1,4 @@
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System;
using FlaxEditor.Content.Thumbnails;
@@ -1,4 +1,4 @@
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System;
using FlaxEditor.Windows;
@@ -1,4 +1,4 @@
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System;
using FlaxEditor.Windows;
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@@ -1,4 +1,4 @@
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System;
using FlaxEditor.Windows;
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@@ -1,4 +1,4 @@
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System;
using System.IO;
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@@ -1,4 +1,4 @@
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System;
using FlaxEditor.Content.Create;
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@@ -1,4 +1,4 @@
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System;
using FlaxEditor.Windows;
@@ -1,4 +1,4 @@
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System;
using System.IO;
@@ -1,4 +1,4 @@
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System;
using FlaxEditor.Windows;
@@ -1,4 +1,4 @@
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System;
using FlaxEditor.Content.Thumbnails;
@@ -1,4 +1,4 @@
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System;
using FlaxEditor.Content.Thumbnails;
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@@ -1,4 +1,4 @@
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System;
using FlaxEditor.Content.Thumbnails;
@@ -1,4 +1,4 @@
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System;
using System.Collections.Generic;
@@ -1,4 +1,4 @@
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using FlaxEngine;
@@ -1,4 +1,4 @@
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System.ComponentModel;
using FlaxEngine;
@@ -1,4 +1,4 @@
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System;
using FlaxEngine;
@@ -1,4 +1,4 @@
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System;
using System.ComponentModel;
@@ -1,4 +1,4 @@
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System;
using FlaxEngine;
@@ -1,4 +1,4 @@
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System;
using System.Collections.Generic;
@@ -1,4 +1,4 @@
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using FlaxEngine;
@@ -1,4 +1,4 @@
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using FlaxEngine;
@@ -1,4 +1,4 @@
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System.Collections.Generic;
using System.Runtime.CompilerServices;
@@ -1,4 +1,4 @@
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using FlaxEngine;
@@ -1,4 +1,4 @@
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System.ComponentModel;
using FlaxEngine;
@@ -1,4 +1,4 @@
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System.ComponentModel;
using FlaxEngine;
@@ -1,4 +1,4 @@
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System.ComponentModel;
using FlaxEngine;
@@ -1,4 +1,4 @@
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System;
using System.ComponentModel;
@@ -1,4 +1,4 @@
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System.ComponentModel;
using FlaxEngine;
@@ -1,4 +1,4 @@
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System;
using FlaxEngine;
@@ -1,4 +1,4 @@
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System;
using System.Collections.Generic;
@@ -1,4 +1,4 @@
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System.Collections.Generic;
using FlaxEditor.GUI;
@@ -1,4 +1,4 @@
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System.IO;
@@ -1,4 +1,4 @@
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using FlaxEngine.GUI;
@@ -1,4 +1,4 @@
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
namespace FlaxEditor.Content
{
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
#pragma once
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
#include "GameCooker.h"
#include "FlaxEngine.Gen.h"
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System;
using System.Linq;
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
#pragma once

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