Refactor draw calls drawing to use single objects buffer and better materials batching
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@@ -38,14 +38,12 @@ void PS_Forward(
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)
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{
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output = 0;
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MaterialInput materialInput = GetMaterialInput(input);
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#if USE_DITHERED_LOD_TRANSITION
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// LOD masking
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ClipLODTransition(input);
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ClipLODTransition(materialInput);
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#endif
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// Get material parameters
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MaterialInput materialInput = GetMaterialInput(input);
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Material material = GetMaterialPS(materialInput);
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// Masking
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