From 11aeaba92a44345be2ac54ea9f1ddec65598d1af Mon Sep 17 00:00:00 2001 From: Wojtek Figat Date: Wed, 22 Apr 2026 14:48:54 +0200 Subject: [PATCH] Fix missing include files in packaged build --- Source/Editor/Managed/ManagedEditor.h | 1 - Source/Engine/Tools/AudioTool/AudioTool.Build.cs | 2 ++ 2 files changed, 2 insertions(+), 1 deletion(-) diff --git a/Source/Editor/Managed/ManagedEditor.h b/Source/Editor/Managed/ManagedEditor.h index e320e00cf..4df4658b6 100644 --- a/Source/Editor/Managed/ManagedEditor.h +++ b/Source/Editor/Managed/ManagedEditor.h @@ -4,7 +4,6 @@ #include "Engine/Scripting/ScriptingObject.h" #include "Engine/Platform/Window.h" -#include "Engine/ShadowsOfMordor/Types.h" #include "Engine/Tools/TextureTool/TextureTool.h" #include "Engine/Tools/ModelTool/ModelTool.h" #include "Engine/Tools/AudioTool/AudioTool.h" diff --git a/Source/Engine/Tools/AudioTool/AudioTool.Build.cs b/Source/Engine/Tools/AudioTool/AudioTool.Build.cs index 88999826d..e2b1abc48 100644 --- a/Source/Engine/Tools/AudioTool/AudioTool.Build.cs +++ b/Source/Engine/Tools/AudioTool/AudioTool.Build.cs @@ -1,5 +1,6 @@ // Copyright (c) Wojciech Figat. All rights reserved. +using System.IO; using System.Collections.Generic; using Flax.Build; using Flax.Build.NativeCpp; @@ -26,5 +27,6 @@ public class AudioTool : EngineModule /// public override void GetFilesToDeploy(List files) { + files.Add(Path.Combine(FolderPath, "AudioTool.h")); } }