Refactor engine shaders folder to have better organization

This commit is contained in:
2026-08-26 12:59:23 +02:00
parent 70155516c3
commit 14df537817
231 changed files with 409 additions and 407 deletions
+1 -1
View File
@@ -16,7 +16,7 @@
#include "Engine/Level/Prefabs/PrefabManager.h"
#include "Engine/Level/Scene/Scene.h"
#include "Engine/Renderer/DrawCall.h"
#include "Engine/Renderer/GlobalSignDistanceFieldPass.h"
#include "Engine/Renderer/Utils/GlobalSignDistanceFieldPass.h"
#include "Engine/Renderer/GI/GlobalSurfaceAtlasPass.h"
#include "Engine/Utilities/Encryption.h"
#if USE_EDITOR