Refactor engine shaders folder to have better organization

This commit is contained in:
2026-08-26 12:59:23 +02:00
parent 70155516c3
commit 14df537817
231 changed files with 409 additions and 407 deletions
+1 -1
View File
@@ -698,7 +698,7 @@ void DrawEmittersGPU(GPUContext* context, RenderContextBatch& renderContextBatch
if (sorting && GPUParticlesSorting == nullptr)
{
// TODO: preload shader if platform supports GPU particles (eg. inside ParticleEmitter::load if it's GPU sim with any sort module)
GPUParticlesSorting = Content::LoadAsyncInternal<Shader>(TEXT("Shaders/GPUParticlesSorting"));
GPUParticlesSorting = Content::LoadAsyncInternal<Shader>(TEXT("Shaders/Utils/GPUParticlesSorting"));
#if COMPILE_WITH_DEV_ENV
if (GPUParticlesSorting)
GPUParticlesSorting.Get()->Reloading.Bind<OnShaderReloading>();