Refactor engine shaders folder to have better organization

This commit is contained in:
2026-08-26 12:59:23 +02:00
parent 70155516c3
commit 14df537817
231 changed files with 409 additions and 407 deletions
+1 -1
View File
@@ -36,7 +36,7 @@ bool BitonicSort::Init()
return true;
// Load asset
_shader = Content::LoadAsyncInternal<Shader>(TEXT("Shaders/BitonicSort"));
_shader = Content::LoadAsyncInternal<Shader>(TEXT("Shaders/Utils/BitonicSort"));
if (_shader == nullptr)
return true;
BIND_SHADER_RELOADING(_shader, BitonicSort, OnShaderReloading);