Refactor engine shaders folder to have better organization
This commit is contained in:
@@ -36,7 +36,7 @@ bool BitonicSort::Init()
|
||||
return true;
|
||||
|
||||
// Load asset
|
||||
_shader = Content::LoadAsyncInternal<Shader>(TEXT("Shaders/BitonicSort"));
|
||||
_shader = Content::LoadAsyncInternal<Shader>(TEXT("Shaders/Utils/BitonicSort"));
|
||||
if (_shader == nullptr)
|
||||
return true;
|
||||
BIND_SHADER_RELOADING(_shader, BitonicSort, OnShaderReloading);
|
||||
|
||||
Reference in New Issue
Block a user