Refactor engine shaders folder to have better organization

This commit is contained in:
2026-08-26 12:59:23 +02:00
parent 70155516c3
commit 14df537817
231 changed files with 409 additions and 407 deletions
@@ -27,7 +27,7 @@ void MaterialGenerator::ProcessGroupTools(Box* box, Node* node, Value& value)
auto local4 = writeFunction2(node, local3, exponent, TEXT("ClampedPow"), VariantType::Float);
auto local5 = writeLocal(VariantType::Float, String::Format(TEXT("{0} * (1.0 - {1})"), local4.Value, fraction.Value), node);
auto local6 = writeOperation2(node, local5, fraction, '+');
_includes.Add(TEXT("./Flax/Math.hlsl"));
_includes.Add(TEXT("./Flax/Math/Math.hlsl"));
// Gets value
value = local6;