Refactor engine shaders folder to have better organization
This commit is contained in:
@@ -27,7 +27,7 @@ void MaterialGenerator::ProcessGroupTools(Box* box, Node* node, Value& value)
|
||||
auto local4 = writeFunction2(node, local3, exponent, TEXT("ClampedPow"), VariantType::Float);
|
||||
auto local5 = writeLocal(VariantType::Float, String::Format(TEXT("{0} * (1.0 - {1})"), local4.Value, fraction.Value), node);
|
||||
auto local6 = writeOperation2(node, local5, fraction, '+');
|
||||
_includes.Add(TEXT("./Flax/Math.hlsl"));
|
||||
_includes.Add(TEXT("./Flax/Math/Math.hlsl"));
|
||||
|
||||
// Gets value
|
||||
value = local6;
|
||||
|
||||
Reference in New Issue
Block a user