Refactor engine shaders folder to have better organization

This commit is contained in:
2026-08-26 12:59:23 +02:00
parent 70155516c3
commit 14df537817
231 changed files with 409 additions and 407 deletions
+1 -1
View File
@@ -114,7 +114,7 @@ public:
GPUModelSDFTask(ConditionVariable& signal, MeshAccelerationStructure* scene, Model* inputModel, const ModelData* modelData, int32 lodIndex, const Int3& resolution, ModelBase::SDFData* sdf, GPUTexture* sdfResult, const Float3& xyzToLocalMul, const Float3& xyzToLocalAdd, float backfacesThreshold)
: GPUTask(Type::Custom, GPU_ALLOW_PROFILE_EVENTS ? 4 : GPU_ASYNC_LATENCY) // Fix timer query result reading with some more latency
, _signal(&signal)
, _shader(Content::LoadAsyncInternal<Shader>(TEXT("Shaders/SDF")))
, _shader(Content::LoadAsyncInternal<Shader>(TEXT("Shaders/Utils/SDF")))
, _scene(scene)
, _inputModel(inputModel)
, _modelData(modelData)