Refactor engine shaders folder to have better organization
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@@ -114,7 +114,7 @@ public:
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GPUModelSDFTask(ConditionVariable& signal, MeshAccelerationStructure* scene, Model* inputModel, const ModelData* modelData, int32 lodIndex, const Int3& resolution, ModelBase::SDFData* sdf, GPUTexture* sdfResult, const Float3& xyzToLocalMul, const Float3& xyzToLocalAdd, float backfacesThreshold)
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: GPUTask(Type::Custom, GPU_ALLOW_PROFILE_EVENTS ? 4 : GPU_ASYNC_LATENCY) // Fix timer query result reading with some more latency
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, _signal(&signal)
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, _shader(Content::LoadAsyncInternal<Shader>(TEXT("Shaders/SDF")))
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, _shader(Content::LoadAsyncInternal<Shader>(TEXT("Shaders/Utils/SDF")))
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, _scene(scene)
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, _inputModel(inputModel)
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, _modelData(modelData)
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