Refactor engine shaders folder to have better organization

This commit is contained in:
2026-08-26 12:59:23 +02:00
parent 70155516c3
commit 14df537817
231 changed files with 409 additions and 407 deletions
@@ -11,7 +11,7 @@
#include "Engine/Content/Assets/CubeTexture.h"
#include "Engine/Engine/GameplayGlobals.h"
#include "Engine/Graphics/Config.h"
#include "Engine/Renderer/GlobalSignDistanceFieldPass.h"
#include "Engine/Renderer/Utils/GlobalSignDistanceFieldPass.h"
void ShaderGraphUtilities::GenerateShaderConstantBuffer(TextWriterUnicode& writer, Array<SerializedMaterialParam>& parameters)
{