Refactor engine shaders folder to have better organization
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@@ -11,7 +11,7 @@
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#include "Engine/Content/Assets/CubeTexture.h"
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#include "Engine/Engine/GameplayGlobals.h"
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#include "Engine/Graphics/Config.h"
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#include "Engine/Renderer/GlobalSignDistanceFieldPass.h"
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#include "Engine/Renderer/Utils/GlobalSignDistanceFieldPass.h"
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void ShaderGraphUtilities::GenerateShaderConstantBuffer(TextWriterUnicode& writer, Array<SerializedMaterialParam>& parameters)
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{
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