diff --git a/Source/Engine/Renderer/GBufferPass.cpp b/Source/Engine/Renderer/GBufferPass.cpp index 0e2ace66a..96201807b 100644 --- a/Source/Engine/Renderer/GBufferPass.cpp +++ b/Source/Engine/Renderer/GBufferPass.cpp @@ -396,7 +396,7 @@ bool GBufferPass::IsDebugView(ViewMode mode) void GBufferPass::SetInputs(const RenderView& view, GBufferData& gBuffer) { // GBuffer params: - // ViewInfo : x-1/Projection[0,0] y-1/Projection[1,1] z-(Near / (Far - Near)) w-((Far * Near) / (Far - Near)) + // ViewInfo : x-1/Projection[0,0] y-1/Projection[1,1] z-(Near / (Far - Near)) w-((Far * Near) / (Far - Near) / Far) // ScreenSize : x-Width y-Height z-1 / Width w-1 / Height // ViewPos,ViewFar : x,y,z - world space view position w-Far // InvViewMatrix : inverse view matrix (4 rows by 4 columns)