From 17f70d40909045251d453ad6aabe2ebc5f0bc539 Mon Sep 17 00:00:00 2001 From: Olly Rybak Date: Fri, 14 Aug 2026 00:07:56 +1000 Subject: [PATCH] Quick fix to make the infinite grid infinite. --- Source/Shaders/Editor/Grid.shader | 1 + 1 file changed, 1 insertion(+) diff --git a/Source/Shaders/Editor/Grid.shader b/Source/Shaders/Editor/Grid.shader index 45bb1ed90..527cb1551 100644 --- a/Source/Shaders/Editor/Grid.shader +++ b/Source/Shaders/Editor/Grid.shader @@ -44,6 +44,7 @@ META_VS_IN_ELEMENT(POSITION, 0, R32G32B32_FLOAT, 0, ALIGN, PER_VERTEX, 0, true) VertexOutput VS_Grid(ModelInput input) { VertexOutput output; + input.Position.xyz += float3(ViewPos.x, 0, ViewPos.z); output.WorldPosition = input.Position.xyz + ViewOrigin; float3 geoPosition = input.Position.xyz - float3(0, ViewOrigin.y, 0); output.Position = mul(float4(geoPosition, 1), ViewProjectionMatrix);