Add GPUQueryType::BinaryOcclusion for simpler visibility checks
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@@ -1466,6 +1466,9 @@ uint64 GPUContextVulkan::BeginQuery(GPUQueryType type)
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case GPUQueryType::Occlusion:
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vkCmdBeginQuery(cmdBuffer->GetHandle(), pool->GetHandle(), query.QueryIndex, 0);
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break;
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case GPUQueryType::BinaryOcclusion:
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vkCmdBeginQuery(cmdBuffer->GetHandle(), pool->GetHandle(), query.QueryIndex, VK_QUERY_CONTROL_PRECISE_BIT);
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break;
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}
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pool->MarkQueryAsStarted(query.QueryIndex);
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@@ -1492,6 +1495,7 @@ void GPUContextVulkan::EndQuery(uint64 queryID)
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#endif
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break;
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case GPUQueryType::Occlusion:
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case GPUQueryType::BinaryOcclusion:
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vkCmdEndQuery(cmdBuffer->GetHandle(), pool->GetHandle(), query.QueryIndex);
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break;
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}
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