Add GPUQueryType::BinaryOcclusion for simpler visibility checks

This commit is contained in:
2026-08-23 00:01:11 +02:00
parent dfb0db0b70
commit 1ce4c0f16e
12 changed files with 49 additions and 16 deletions
@@ -1466,6 +1466,9 @@ uint64 GPUContextVulkan::BeginQuery(GPUQueryType type)
case GPUQueryType::Occlusion:
vkCmdBeginQuery(cmdBuffer->GetHandle(), pool->GetHandle(), query.QueryIndex, 0);
break;
case GPUQueryType::BinaryOcclusion:
vkCmdBeginQuery(cmdBuffer->GetHandle(), pool->GetHandle(), query.QueryIndex, VK_QUERY_CONTROL_PRECISE_BIT);
break;
}
pool->MarkQueryAsStarted(query.QueryIndex);
@@ -1492,6 +1495,7 @@ void GPUContextVulkan::EndQuery(uint64 queryID)
#endif
break;
case GPUQueryType::Occlusion:
case GPUQueryType::BinaryOcclusion:
vkCmdEndQuery(cmdBuffer->GetHandle(), pool->GetHandle(), query.QueryIndex);
break;
}