Add GPUQueryType::BinaryOcclusion for simpler visibility checks
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@@ -860,7 +860,7 @@ GPUQueryWebGPU GPUDeviceWebGPU::AllocateQuery(GPUQueryType type)
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// Allocate a new query heap
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PROFILE_MEM(GraphicsCommands);
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uint32 size = type == GPUQueryType::Occlusion ? 4096 : 1024;
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uint32 size = type == GPUQueryType::Timer ? 1024 : 4096;
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auto set = New<GPUQuerySetWebGPU>(Device, type, size);
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QuerySets[QuerySetsCount++] = set;
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}
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