Implement drag and drop for macOS
This commit is contained in:
@@ -12,24 +12,56 @@
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#include "Engine/Input/Input.h"
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#include "Engine/Input/Mouse.h"
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#include "Engine/Platform/IGuiData.h"
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#include "Engine/Platform/MessageBox.h"
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#include "Engine/Platform/Platform.h"
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#include "Engine/Platform/WindowsManager.h"
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#include "Engine/Platform/Base/DragDropHelper.h"
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#include "Engine/Platform/SDL/SDLClipboard.h"
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#include "Engine/Platform/Unix/UnixFile.h"
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#include "Engine/Profiler/ProfilerCPU.h"
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#include "Engine/Platform/Linux/IncludeX11.h"
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#include "Engine/Platform/Apple/AppleUtils.h"
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#include <Cocoa/Cocoa.h>
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#include <AppKit/AppKit.h>
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#include <QuartzCore/CAMetalLayer.h>
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#include <SDL3/SDL_events.h>
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#include <SDL3/SDL_hints.h>
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#include <SDL3/SDL_messagebox.h>
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#include <SDL3/SDL_mouse.h>
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#include <SDL3/SDL_system.h>
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#include <SDL3/SDL_timer.h>
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#include <SDL3/SDL_video.h>
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namespace MacImpl
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{
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Window* DraggedWindow = nullptr;
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String DraggingData = String();
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Float2 DraggingPosition;
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Nullable<Float2> LastMouseDragPosition;
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bool DraggingActive = false;
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bool DraggingIgnoreEvent = false;
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NSDraggingSession* MacDragSession = nullptr;
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int64 MacDragExitFlag = 0;
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}
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class MacDropData : public IGuiData
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{
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public:
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Type CurrentType;
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String AsText;
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Array<String> AsFiles;
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Type GetType() const override
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{
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return CurrentType;
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}
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String GetAsText() const override
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{
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return AsText;
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}
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void GetAsFiles(Array<String>* files) const override
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{
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files->Add(AsFiles);
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}
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};
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bool SDLPlatform::InitInternal()
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{
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return false;
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@@ -50,16 +82,212 @@ bool SDLPlatform::UsesX11()
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return false;
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}
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bool SDLPlatform::EventFilterCallback(void* userdata, SDL_Event* event)
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{
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Window* draggedWindow = *(Window**)userdata;
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if (draggedWindow == nullptr)
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{
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if (MacImpl::DraggingActive)
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{
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// Handle events during drag operation here since the normal event loop is blocked
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if (event->type == SDL_EVENT_WINDOW_EXPOSED)
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{
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// The internal timer is sending exposed events every ~16ms
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#if USE_EDITOR
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// Flush any single-frame shapes to prevent memory leaking (eg. via terrain collision debug during scene drawing with PhysicsColliders or PhysicsDebug flag)
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DebugDraw::UpdateContext(nullptr, 0.0f);
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#endif
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Engine::OnUpdate(); // For docking updates
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Engine::OnDraw();
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}
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else
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{
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SDLWindow* window = SDLWindow::GetWindowFromEvent(*event);
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if (window)
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window->HandleEvent(*event);
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// We do not receive events at steady rate to keep the engine updated...
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#if USE_EDITOR
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// Flush any single-frame shapes to prevent memory leaking (eg. via terrain collision debug during scene drawing with PhysicsColliders or PhysicsDebug flag)
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DebugDraw::UpdateContext(nullptr, 0.0f);
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#endif
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Engine::OnUpdate(); // For docking updates
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Engine::OnDraw();
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if (event->type == SDL_EVENT_DROP_BEGIN || event->type == SDL_EVENT_DROP_FILE || event->type == SDL_EVENT_DROP_TEXT)
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return true; // Filtering these event stops other following events from getting added to the queue
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}
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return false;
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}
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return true;
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}
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return true;
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}
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void SDLPlatform::PreHandleEvents()
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{
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SDL_SetEventFilter(EventFilterCallback, &MacImpl::DraggedWindow);
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}
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void SDLPlatform::PostHandleEvents()
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{
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SDL_SetEventFilter(EventFilterCallback, &MacImpl::DraggedWindow);
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// Handle window dragging release here
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if (MacImpl::DraggedWindow != nullptr)
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{
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Float2 mousePosition;
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auto buttons = SDL_GetGlobalMouseState(&mousePosition.X, &mousePosition.Y);
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bool buttonReleased = (buttons & SDL_BUTTON_MASK(SDL_BUTTON_LEFT)) == 0;
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if (buttonReleased)
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{
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// Send simulated mouse up event
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SDL_Event buttonUpEvent { 0 };
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buttonUpEvent.motion.type = SDL_EVENT_MOUSE_BUTTON_UP;
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buttonUpEvent.button.down = false;
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buttonUpEvent.motion.windowID = SDL_GetWindowID(MacImpl::DraggedWindow->GetSDLWindow());
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buttonUpEvent.motion.timestamp = SDL_GetTicksNS();
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buttonUpEvent.motion.state = SDL_BUTTON_LEFT;
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buttonUpEvent.button.clicks = 1;
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buttonUpEvent.motion.x = mousePosition.X;
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buttonUpEvent.motion.y = mousePosition.Y;
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MacImpl::DraggedWindow->HandleEvent(buttonUpEvent);
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MacImpl::DraggedWindow = nullptr;
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}
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}
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}
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bool SDLWindow::HandleEventInternal(SDL_Event& event)
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{
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switch (event.type)
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{
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case SDL_EVENT_WINDOW_MOVED:
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{
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// Quartz doesn't report any mouse events when mouse is over the caption area, send a simulated event instead...
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Float2 mousePosition;
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auto buttons = SDL_GetGlobalMouseState(&mousePosition.X, &mousePosition.Y);
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if ((buttons & SDL_BUTTON_MASK(SDL_BUTTON_LEFT)) != 0)
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{
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if (MacImpl::DraggedWindow == nullptr)
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{
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// TODO: verify mouse position, window focus
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bool result = false;
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OnLeftButtonHit(WindowHitCodes::Caption, result);
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if (result)
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MacImpl::DraggedWindow = this;
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}
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else
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{
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Float2 mousePos = Platform::GetMousePosition();
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Input::Mouse->OnMouseMove(mousePos, this);
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}
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}
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break;
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}
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case SDL_EVENT_MOUSE_BUTTON_UP:
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case SDL_EVENT_MOUSE_BUTTON_DOWN:
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{
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if (MacImpl::LastMouseDragPosition.HasValue())
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{
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// SDL reports wrong mouse position after dragging has ended
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Float2 mouseClientPosition = ScreenToClient(MacImpl::LastMouseDragPosition.GetValue());
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event.button.x = mouseClientPosition.X;
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event.button.y = mouseClientPosition.Y;
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}
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break;
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}
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case SDL_EVENT_MOUSE_MOTION:
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{
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if (MacImpl::LastMouseDragPosition.HasValue())
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MacImpl::LastMouseDragPosition.Reset();
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if (MacImpl::DraggedWindow != nullptr)
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return true;
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break;
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}
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case SDL_EVENT_WINDOW_MOUSE_LEAVE:
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{
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OnDragLeave(); // Check for release of mouse button too?
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break;
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}
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case SDL_EVENT_DROP_BEGIN:
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case SDL_EVENT_DROP_POSITION:
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case SDL_EVENT_DROP_FILE:
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case SDL_EVENT_DROP_TEXT:
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case SDL_EVENT_DROP_COMPLETE:
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{
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auto dpiScale = GetDpiScale();
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Float2 mousePos = Float2(event.drop.x * dpiScale, event.drop.y * dpiScale);
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DragDropEffect effect = DragDropEffect::None;
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String text(event.drop.data);
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MacDropData dropData;
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if (MacImpl::DraggingActive)
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{
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// We don't have the window dragging data during these events...
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text = MacImpl::DraggingData;
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mousePos = ScreenToClient(MacImpl::DraggingPosition);
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// Ensure mouse position is updated while dragging
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Input::Mouse->OnMouseMove(MacImpl::DraggingPosition, this);
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MacImpl::LastMouseDragPosition = MacImpl::DraggingPosition;
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}
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dropData.AsText = text;
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if (event.type == SDL_EVENT_DROP_BEGIN)
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{
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// We don't know the type of dragged data at this point, so call the events for both types
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if (!MacImpl::DraggingActive)
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{
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dropData.CurrentType = IGuiData::Type::Files;
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OnDragEnter(&dropData, mousePos, effect);
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}
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if (effect == DragDropEffect::None)
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{
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dropData.CurrentType = IGuiData::Type::Text;
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OnDragEnter(&dropData, mousePos, effect);
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}
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}
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else if (event.type == SDL_EVENT_DROP_POSITION)
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{
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Input::Mouse->OnMouseMove(ClientToScreen(mousePos), this);
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// We don't know the type of dragged data at this point, so call the events for both types
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if (!MacImpl::DraggingActive)
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{
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dropData.CurrentType = IGuiData::Type::Files;
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OnDragOver(&dropData, mousePos, effect);
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}
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if (effect == DragDropEffect::None)
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{
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dropData.CurrentType = IGuiData::Type::Text;
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OnDragOver(&dropData, mousePos, effect);
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}
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}
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else if (event.type == SDL_EVENT_DROP_FILE)
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{
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text.Split('\n', dropData.AsFiles);
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dropData.CurrentType = IGuiData::Type::Files;
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OnDragDrop(&dropData, mousePos, effect);
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}
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else if (event.type == SDL_EVENT_DROP_TEXT)
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{
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dropData.CurrentType = IGuiData::Type::Text;
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OnDragDrop(&dropData, mousePos, effect);
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}
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else if (event.type == SDL_EVENT_DROP_COMPLETE)
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{
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OnDragLeave();
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if (MacImpl::DraggingActive)
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{
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// The previous drop events needs to be flushed to avoid processing them twice
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SDL_FlushEvents(SDL_EVENT_DROP_FILE, SDL_EVENT_DROP_POSITION);
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}
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}
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// TODO: Implement handling for feedback effect result (https://github.com/libsdl-org/SDL/issues/10448)
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break;
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}
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}
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return false;
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}
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@@ -68,9 +296,149 @@ void SDLPlatform::SetHighDpiAwarenessEnabled(bool enable)
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// TODO: This is now called before Platform::Init, ensure the scaling is changed accordingly during Platform::Init (see ApplePlatform::SetHighDpiAwarenessEnabled)
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}
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inline bool IsWindowInvalid(Window* win)
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{
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WindowsManager::WindowsLocker.Lock();
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const bool hasWindow = WindowsManager::Windows.Contains(win);
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WindowsManager::WindowsLocker.Unlock();
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return !hasWindow || !win;
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}
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Float2 GetWindowTitleSize(const SDLWindow* window)
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{
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Float2 size = Float2::Zero;
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if (window->GetSettings().HasBorder)
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{
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NSRect frameStart = [(NSWindow*)window->GetNativePtr() frameRectForContentRect:NSMakeRect(0, 0, 0, 0)];
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size.Y = frameStart.size.height;
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}
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return size * MacPlatform::ScreenScale;
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}
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Float2 GetMousePosition(SDLWindow* window, NSEvent* event)
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{
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NSRect frame = [(NSWindow*)window->GetNativePtr() frame];
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NSPoint point = [event locationInWindow];
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return Float2(point.x, frame.size.height - point.y) * MacPlatform::ScreenScale - GetWindowTitleSize(window);
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}
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Float2 GetMousePosition(SDLWindow* window, const NSPoint& point)
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{
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NSRect frame = [(NSWindow*)window->GetNativePtr() frame];
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CGRect screenBounds = CGDisplayBounds(CGMainDisplayID());
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return Float2(point.x, screenBounds.size.height - point.y) * MacPlatform::ScreenScale;
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}
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@interface ClipboardDataProviderImpl : NSObject <NSPasteboardItemDataProvider, NSDraggingSource>
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{
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@public
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SDLWindow* Window;
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}
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@end
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@implementation ClipboardDataProviderImpl
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// NSPasteboardItemDataProvider
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// ---
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- (void)pasteboard:(nullable NSPasteboard*)pasteboard item:(NSPasteboardItem*)item provideDataForType:(NSPasteboardType)type
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{
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if (IsWindowInvalid(Window)) return;
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[pasteboard setString:(NSString*)AppleUtils::ToString(MacImpl::DraggingData) forType:NSPasteboardTypeString];
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}
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- (void)pasteboardFinishedWithDataProvider:(NSPasteboard*)pasteboard
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{
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}
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// NSDraggingSource
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// ---
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- (NSDragOperation)draggingSession:(NSDraggingSession*)session sourceOperationMaskForDraggingContext:(NSDraggingContext)context
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{
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if (IsWindowInvalid(Window))
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return NSDragOperationNone;
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switch(context)
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{
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case NSDraggingContextOutsideApplication:
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return NSDragOperationCopy;
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case NSDraggingContextWithinApplication:
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return NSDragOperationCopy;
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default:
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return NSDragOperationMove;
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}
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}
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- (void)draggingSession:(NSDraggingSession*)session willBeginAtPoint:(NSPoint)screenPoint
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{
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MacImpl::DraggingPosition = GetMousePosition(Window, screenPoint);
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}
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- (void)draggingSession:(NSDraggingSession*)session movedToPoint:(NSPoint)screenPoint
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{
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MacImpl::DraggingPosition = GetMousePosition(Window, screenPoint);
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}
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- (void)draggingSession:(NSDraggingSession*)session endedAtPoint:(NSPoint)screenPoint operation:(NSDragOperation)operation
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{
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MacImpl::DraggingPosition = GetMousePosition(Window, screenPoint);
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#if USE_EDITOR
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// Stop background worker once the drag ended
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if (MacImpl::MacDragSession && MacImpl::MacDragSession == session)
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Platform::AtomicStore(&MacImpl::MacDragExitFlag, 1);
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#endif
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}
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@end
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DragDropEffect SDLWindow::DoDragDrop(const StringView& data)
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{
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return DragDropEffect::None;
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NSWindow* window = (NSWindow*)_handle;
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ClipboardDataProviderImpl* clipboardDataProvider = [ClipboardDataProviderImpl alloc];
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clipboardDataProvider->Window = this;
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// Create mouse drag event
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NSEvent* event = [NSEvent
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mouseEventWithType:NSEventTypeLeftMouseDragged
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location:window.mouseLocationOutsideOfEventStream
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modifierFlags:0
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timestamp:NSApp.currentEvent.timestamp
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windowNumber:window.windowNumber
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context:nil
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eventNumber:0
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clickCount:1
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pressure:1.0];
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// Create drag item
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NSPasteboardItem* pasteItem = [NSPasteboardItem new];
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[pasteItem setDataProvider:clipboardDataProvider forTypes:[NSArray arrayWithObjects:NSPasteboardTypeString, nil]];
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NSDraggingItem* dragItem = [[NSDraggingItem alloc] initWithPasteboardWriter:pasteItem];
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[dragItem setDraggingFrame:NSMakeRect(event.locationInWindow.x, event.locationInWindow.y, 100, 100) contents:nil];
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// Start dragging session
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NSDraggingSession* draggingSession = [window.contentView beginDraggingSessionWithItems:[NSArray arrayWithObject:dragItem] event:event source:clipboardDataProvider];
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DragDropEffect result = DragDropEffect::None;
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#if USE_EDITOR
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ASSERT(!MacImpl::MacDragSession);
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MacImpl::MacDragSession = draggingSession;
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MacImpl::MacDragExitFlag = 0;
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MacImpl::DraggingData = data;
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MacImpl::DraggingActive = true;
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while (Platform::AtomicRead(&MacImpl::MacDragExitFlag) == 0)
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{
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// The internal event loop will block here during the drag operation,
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// events are processed in the event filter callback instead.
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SDLPlatform::Tick();
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Platform::Sleep(1);
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}
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MacImpl::DraggingActive = false;
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MacImpl::DraggingData.Clear();
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MacImpl::MacDragSession = nullptr;
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#endif
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return result;
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}
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DragDropEffect SDLWindow::DoDragDrop(const StringView& data, const Float2& offset, Window* dragSourceWindow)
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