diff --git a/Source/Engine/Core/Config/TimeSettings.h b/Source/Engine/Core/Config/TimeSettings.h index 7e383380f..bdfcd927a 100644 --- a/Source/Engine/Core/Config/TimeSettings.h +++ b/Source/Engine/Core/Config/TimeSettings.h @@ -15,31 +15,31 @@ public: /// /// The target amount of the game logic updates per second (script updates frequency). /// - API_FIELD(Attributes="EditorOrder(1), DefaultValue(30.0f), Limit(0, 1000), EditorDisplay(\"General\", \"Update FPS\")") - float UpdateFPS = 30.0f; + API_FIELD(Attributes="EditorOrder(1), Limit(0, 1000), EditorDisplay(\"General\", \"Update FPS\")") + float UpdateFPS = 60.0f; /// /// The target amount of the physics simulation updates per second (also fixed updates frequency). /// - API_FIELD(Attributes="EditorOrder(2), DefaultValue(60.0f), Limit(0, 1000), EditorDisplay(\"General\", \"Physics FPS\")") + API_FIELD(Attributes="EditorOrder(2), Limit(0, 1000), EditorDisplay(\"General\", \"Physics FPS\")") float PhysicsFPS = 60.0f; /// /// The target amount of the frames rendered per second (actual game FPS). /// - API_FIELD(Attributes="EditorOrder(3), DefaultValue(60.0f), Limit(0, 1000), EditorDisplay(\"General\", \"Draw FPS\")") + API_FIELD(Attributes="EditorOrder(3), Limit(0, 1000), EditorDisplay(\"General\", \"Draw FPS\")") float DrawFPS = 60.0f; /// /// The game time scale factor. Default is 1. /// - API_FIELD(Attributes="EditorOrder(10), DefaultValue(1.0f), Limit(0, 1000.0f, 0.1f), EditorDisplay(\"General\")") + API_FIELD(Attributes="EditorOrder(10), Limit(0, 1000.0f, 0.1f), EditorDisplay(\"General\")") float TimeScale = 1.0f; /// /// The maximum allowed delta time (in seconds) for the game logic update step. /// - API_FIELD(Attributes="EditorOrder(20), DefaultValue(0.1f), Limit(0.1f, 1000.0f, 0.01f), EditorDisplay(\"General\")") + API_FIELD(Attributes="EditorOrder(20), Limit(0.1f, 1000.0f, 0.01f), EditorDisplay(\"General\")") float MaxUpdateDeltaTime = 0.1f; public: