diff --git a/Source/Engine/Core/Config/TimeSettings.h b/Source/Engine/Core/Config/TimeSettings.h
index 7e383380f..bdfcd927a 100644
--- a/Source/Engine/Core/Config/TimeSettings.h
+++ b/Source/Engine/Core/Config/TimeSettings.h
@@ -15,31 +15,31 @@ public:
///
/// The target amount of the game logic updates per second (script updates frequency).
///
- API_FIELD(Attributes="EditorOrder(1), DefaultValue(30.0f), Limit(0, 1000), EditorDisplay(\"General\", \"Update FPS\")")
- float UpdateFPS = 30.0f;
+ API_FIELD(Attributes="EditorOrder(1), Limit(0, 1000), EditorDisplay(\"General\", \"Update FPS\")")
+ float UpdateFPS = 60.0f;
///
/// The target amount of the physics simulation updates per second (also fixed updates frequency).
///
- API_FIELD(Attributes="EditorOrder(2), DefaultValue(60.0f), Limit(0, 1000), EditorDisplay(\"General\", \"Physics FPS\")")
+ API_FIELD(Attributes="EditorOrder(2), Limit(0, 1000), EditorDisplay(\"General\", \"Physics FPS\")")
float PhysicsFPS = 60.0f;
///
/// The target amount of the frames rendered per second (actual game FPS).
///
- API_FIELD(Attributes="EditorOrder(3), DefaultValue(60.0f), Limit(0, 1000), EditorDisplay(\"General\", \"Draw FPS\")")
+ API_FIELD(Attributes="EditorOrder(3), Limit(0, 1000), EditorDisplay(\"General\", \"Draw FPS\")")
float DrawFPS = 60.0f;
///
/// The game time scale factor. Default is 1.
///
- API_FIELD(Attributes="EditorOrder(10), DefaultValue(1.0f), Limit(0, 1000.0f, 0.1f), EditorDisplay(\"General\")")
+ API_FIELD(Attributes="EditorOrder(10), Limit(0, 1000.0f, 0.1f), EditorDisplay(\"General\")")
float TimeScale = 1.0f;
///
/// The maximum allowed delta time (in seconds) for the game logic update step.
///
- API_FIELD(Attributes="EditorOrder(20), DefaultValue(0.1f), Limit(0.1f, 1000.0f, 0.01f), EditorDisplay(\"General\")")
+ API_FIELD(Attributes="EditorOrder(20), Limit(0.1f, 1000.0f, 0.01f), EditorDisplay(\"General\")")
float MaxUpdateDeltaTime = 0.1f;
public: