diff --git a/Source/Editor/Windows/Assets/PrefabWindow.Hierarchy.cs b/Source/Editor/Windows/Assets/PrefabWindow.Hierarchy.cs index ca2e14295..27fe7c254 100644 --- a/Source/Editor/Windows/Assets/PrefabWindow.Hierarchy.cs +++ b/Source/Editor/Windows/Assets/PrefabWindow.Hierarchy.cs @@ -363,10 +363,9 @@ namespace FlaxEditor.Windows.Assets if (parentActor != null) { // Match the parent - actor.Transform = parentActor.Transform; + actor.LocalTransform = Transform.Identity; actor.StaticFlags = parentActor.StaticFlags; actor.Layer = parentActor.Layer; - actor.LocalTransform = Transform.Identity; // Rename actor to identify it easily actor.Name = Utilities.Utils.IncrementNameNumber(actor.Name, x => parentActor.GetChild(x) == null);