Merge remote-tracking branch 'origin/master' into 1.13
# Conflicts: # Content/Shaders/Editor/Grid.flax # Content/Shaders/GBuffer.flax # Content/Shaders/GlobalSignDistanceField.flax # Content/Shaders/ProbesFilter.flax # Content/Shaders/SSR.flax # Content/Shaders/VolumetricFog.flax # Development/Documentation/mono.md # Source/Editor/Modules/ContentDatabaseModule.cs
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@@ -305,7 +305,7 @@ bool SkinnedMesh::UpdateMesh(uint32 vertexCount, uint32 triangleCount, const Flo
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bool SkinnedMesh::UpdateMesh(uint32 vertexCount, uint32 triangleCount, const Float3* vertices, const uint32* triangles, const Int4* blendIndices, const Float4* blendWeights, const Float3* normals, const Float3* tangents, const Float2* uvs, const Color32* colors)
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{
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return ::UpdateMesh(this, vertexCount, triangleCount, PixelFormat::R16_UInt, vertices, triangles, blendIndices, blendWeights, normals, tangents, uvs, colors);
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return ::UpdateMesh(this, vertexCount, triangleCount, PixelFormat::R32_UInt, vertices, triangles, blendIndices, blendWeights, normals, tangents, uvs, colors);
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}
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void SkinnedMesh::Draw(const RenderContext& renderContext, const SkinnedMeshBones& pose, MaterialBase* material, const Matrix& world, StaticFlags flags, bool receiveDecals, DrawPass drawModes, float perInstanceRandom, int8 sortOrder, uint8 stencilValue) const
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