From 39443bf4d16f62cb9e2aa221d71a135c6387109d Mon Sep 17 00:00:00 2001 From: Wojtek Figat Date: Thu, 9 Feb 2023 13:30:46 +0100 Subject: [PATCH] Reduce Render targets Pool flushing frequency to prevent memory popping --- Source/Engine/Graphics/RenderTargetPool.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/Engine/Graphics/RenderTargetPool.cpp b/Source/Engine/Graphics/RenderTargetPool.cpp index 70a3a39f3..fe22b4eaf 100644 --- a/Source/Engine/Graphics/RenderTargetPool.cpp +++ b/Source/Engine/Graphics/RenderTargetPool.cpp @@ -21,7 +21,7 @@ namespace void RenderTargetPool::Flush(bool force) { - const uint64 framesOffset = 10; + const uint64 framesOffset = 3 * 60; const uint64 maxReleaseFrame = Engine::FrameCount - framesOffset; force |= Engine::ShouldExit();