Minor changes
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@@ -390,7 +390,7 @@ void StaticModel::Draw(RenderContext& renderContext)
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draw.World = &world;
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draw.World = &world;
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draw.DrawState = &_drawState;
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draw.DrawState = &_drawState;
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draw.Deformation = _deformation;
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draw.Deformation = _deformation;
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draw.Lightmap = _scene ? _scene->LightmapsData.GetReadyLightmap(Lightmap.TextureIndex) : nullptr;
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draw.Lightmap = _scene && Lightmap.TextureIndex != -1 ? _scene->LightmapsData.GetReadyLightmap(Lightmap.TextureIndex) : nullptr;
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draw.LightmapUVs = &Lightmap.UVsArea;
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draw.LightmapUVs = &Lightmap.UVsArea;
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draw.Flags = _staticFlags;
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draw.Flags = _staticFlags;
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draw.DrawModes = _drawModes;
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draw.DrawModes = _drawModes;
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@@ -427,7 +427,7 @@ void StaticModel::Draw(RenderContextBatch& renderContextBatch)
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draw.World = &world;
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draw.World = &world;
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draw.DrawState = &_drawState;
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draw.DrawState = &_drawState;
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draw.Deformation = _deformation;
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draw.Deformation = _deformation;
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draw.Lightmap = _scene ? _scene->LightmapsData.GetReadyLightmap(Lightmap.TextureIndex) : nullptr;
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draw.Lightmap = _scene && Lightmap.TextureIndex != -1 ? _scene->LightmapsData.GetReadyLightmap(Lightmap.TextureIndex) : nullptr;
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draw.LightmapUVs = &Lightmap.UVsArea;
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draw.LightmapUVs = &Lightmap.UVsArea;
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draw.Flags = _staticFlags;
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draw.Flags = _staticFlags;
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draw.DrawModes = _drawModes;
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draw.DrawModes = _drawModes;
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@@ -434,6 +434,8 @@ cleanup:
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DialogResult MessageBox::Show(Window* parent, const StringView& text, const StringView& caption, MessageBoxButtons buttons, MessageBoxIcon icon)
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DialogResult MessageBox::Show(Window* parent, const StringView& text, const StringView& caption, MessageBoxButtons buttons, MessageBoxIcon icon)
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{
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{
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PROFILE_CPU();
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// Construct input flags
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// Construct input flags
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UINT flags = 0;
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UINT flags = 0;
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switch (buttons)
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switch (buttons)
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