diff --git a/Source/Editor/Windows/SceneTreeWindow.cs b/Source/Editor/Windows/SceneTreeWindow.cs
index f47cd4243..9231ce970 100644
--- a/Source/Editor/Windows/SceneTreeWindow.cs
+++ b/Source/Editor/Windows/SceneTreeWindow.cs
@@ -221,7 +221,6 @@ namespace FlaxEditor.Windows
{
if (!Editor.StateMachine.CurrentState.CanEditScene)
return;
-
ShowContextMenu(node, location);
}
diff --git a/Source/Engine/UI/GUI/ContainerControl.cs b/Source/Engine/UI/GUI/ContainerControl.cs
index 917d200da..c53307c65 100644
--- a/Source/Engine/UI/GUI/ContainerControl.cs
+++ b/Source/Engine/UI/GUI/ContainerControl.cs
@@ -356,7 +356,7 @@ namespace FlaxEngine.GUI
for (int i = _children.Count - 1; i >= 0; i--)
{
var child = _children[i];
- if (IntersectsChildContent(child, point, out var childLocation))
+ if (child.Visible && IntersectsChildContent(child, point, out var childLocation))
{
var containerControl = child as ContainerControl;
var childAtRecursive = containerControl?.GetChildAtRecursive(childLocation);
diff --git a/Source/Engine/UI/GUI/Control.Bounds.cs b/Source/Engine/UI/GUI/Control.Bounds.cs
index d76f82308..ec96f89f2 100644
--- a/Source/Engine/UI/GUI/Control.Bounds.cs
+++ b/Source/Engine/UI/GUI/Control.Bounds.cs
@@ -1,6 +1,7 @@
// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
using System;
+using System.ComponentModel;
namespace FlaxEngine.GUI
{
@@ -382,6 +383,7 @@ namespace FlaxEngine.GUI
///
/// Gets or sets the shear transform angles (x, y). Defined in degrees. Shearing happens relative to the control pivot point.
///
+ [DefaultValue(0.0f)]
[ExpandGroups, EditorDisplay("Transform"), EditorOrder(1040), Tooltip("The shear transform angles (x, y). Defined in degrees. Shearing happens relative to the control pivot point.")]
public Float2 Shear
{
@@ -398,6 +400,7 @@ namespace FlaxEngine.GUI
///
/// Gets or sets the rotation angle (in degrees). Control is rotated around it's pivot point (middle of the control by default).
///
+ [DefaultValue(0.0f)]
[ExpandGroups, EditorDisplay("Transform"), EditorOrder(1050), Tooltip("The control rotation angle (in degrees). Control is rotated around it's pivot point (middle of the control by default).")]
public float Rotation
{