Add parameter to change arrow cap size

This commit is contained in:
Mr. Capybara
2023-12-17 10:15:41 -04:00
parent 778dd2d3f0
commit 3c19262574
9 changed files with 19 additions and 14 deletions
@@ -23,7 +23,7 @@ namespace FlaxEditor.SceneGraph.Actors
base.OnDebugDraw(data);
var transform = Actor.Transform;
DebugDraw.DrawWireArrow(transform.Translation, transform.Orientation, 1.0f, Color.Red, 0.0f, false);
DebugDraw.DrawWireArrow(transform.Translation, transform.Orientation, 1.0f, 0.5f, Color.Red, 0.0f, false);
}
}
}
@@ -23,7 +23,7 @@ namespace FlaxEditor.SceneGraph.Actors
base.OnDebugDraw(data);
var transform = Actor.Transform;
DebugDraw.DrawWireArrow(transform.Translation, transform.Orientation, 0.3f, Color.Red, 0.0f, false);
DebugDraw.DrawWireArrow(transform.Translation, transform.Orientation, 0.3f, 0.15f, Color.Red, 0.0f, false);
}
}
}
@@ -218,7 +218,7 @@ namespace FlaxEditor.Viewport
LocalOrientation = RootNode.RaycastNormalRotation(ref hitNormal),
Name = item.ShortName
};
DebugDraw.DrawWireArrow(PostProcessSpawnedActorLocation(actor, ref hitNormal), actor.LocalOrientation, 1.0f, Color.Red, 1000000);
DebugDraw.DrawWireArrow(PostProcessSpawnedActorLocation(actor, ref hitNormal), actor.LocalOrientation, 1.0f, 0.5f, Color.Red, 1000000);
Spawn(actor, ref hitLocation, ref hitNormal);
}
else if (hit is StaticModelNode staticModelNode)