@@ -244,7 +244,7 @@ struct BuildData
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Guid outputCollisionDataAssetId = Guid::Empty;
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BuildData(int32 meshesCapacity = 32)
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: meshes(meshesCapacity, 32)
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: meshes(meshesCapacity * 32)
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, cache(meshesCapacity * 4)
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{
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}
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