diff --git a/Source/Editor/States/PlayingState.cs b/Source/Editor/States/PlayingState.cs
index bcc982235..6b946b23e 100644
--- a/Source/Editor/States/PlayingState.cs
+++ b/Source/Editor/States/PlayingState.cs
@@ -131,12 +131,11 @@ namespace FlaxEditor.States
_duplicateScenes.GatherSceneData();
Editor.Internal_SetPlayMode(true);
IsPaused = false;
+ PluginManager.InitializeGamePlugins();
_duplicateScenes.CreateScenes();
SceneDuplicated?.Invoke();
RestoreSelection();
- PluginManager.InitializeGamePlugins();
-
Editor.OnPlayBegin();
}
@@ -165,6 +164,7 @@ namespace FlaxEditor.States
// Restore editor scene
SceneRestoring?.Invoke();
_duplicateScenes.DeletedScenes();
+ PluginManager.DeinitializeGamePlugins();
Editor.Internal_SetPlayMode(false);
_duplicateScenes.RestoreSceneData();
SceneRestored?.Invoke();
@@ -177,8 +177,6 @@ namespace FlaxEditor.States
IsPaused = true;
RestoreSelection();
- PluginManager.DeinitializeGamePlugins();
-
Editor.OnPlayEnd();
}
}
diff --git a/Source/Engine/Scripting/Plugins/PluginManager.cs b/Source/Engine/Scripting/Plugins/PluginManager.cs
index e6da10e2f..da0d7642d 100644
--- a/Source/Engine/Scripting/Plugins/PluginManager.cs
+++ b/Source/Engine/Scripting/Plugins/PluginManager.cs
@@ -82,10 +82,8 @@ namespace FlaxEngine
//return !pluginDesc.DisabledByDefault;
}
- ///
- /// Initialize all
- ///
- public static void InitializeGamePlugins()
+#if FLAX_EDITOR
+ internal static void InitializeGamePlugins()
{
for (var i = 0; i < _gamePlugins.Count; i++)
{
@@ -93,16 +91,14 @@ namespace FlaxEngine
}
}
- ///
- /// Deinitialize all
- ///
- public static void DeinitializeGamePlugins()
+ internal static void DeinitializeGamePlugins()
{
for (var i = _gamePlugins.Count - 1; i >= 0; i--)
{
InvokeDeinitialize(_gamePlugins[i]);
}
}
+#endif
private static void InvokeInitialize(Plugin plugin)
{