Add Android to Platform Switch node
This commit is contained in:
@@ -739,6 +739,7 @@ void ShaderGenerator::ProcessGroupTools(Box* box, Node* node, Value& value)
|
||||
PLATFORM_CASE(5, "PLATFORM_LINUX");
|
||||
PLATFORM_CASE(6, "PLATFORM_PS4");
|
||||
PLATFORM_CASE(7, "PLATFORM_XBOX_SCARLETT");
|
||||
PLATFORM_CASE(8, "PLATFORM_ANDROID");
|
||||
#undef PLATFORM_CASE
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -690,6 +690,9 @@ void VisjectExecutor::ProcessGroupTools(Box* box, Node* node, Value& value)
|
||||
case PlatformType::XboxScarlett:
|
||||
boxId = 7;
|
||||
break;
|
||||
case PlatformType::Android:
|
||||
boxId = 8;
|
||||
break;
|
||||
default: ;
|
||||
}
|
||||
value = tryGetValue(node->GetBox(node->GetBox(boxId)->HasConnection() ? boxId : 1), Value::Zero);
|
||||
|
||||
Reference in New Issue
Block a user