Add Android to Platform Switch node

This commit is contained in:
2020-12-14 12:40:05 +01:00
committed by mafiesto4
parent dabae6a7ba
commit 3e50508adf
3 changed files with 7 additions and 2 deletions
+1
View File
@@ -739,6 +739,7 @@ void ShaderGenerator::ProcessGroupTools(Box* box, Node* node, Value& value)
PLATFORM_CASE(5, "PLATFORM_LINUX");
PLATFORM_CASE(6, "PLATFORM_PS4");
PLATFORM_CASE(7, "PLATFORM_XBOX_SCARLETT");
PLATFORM_CASE(8, "PLATFORM_ANDROID");
#undef PLATFORM_CASE
break;
}
+3
View File
@@ -690,6 +690,9 @@ void VisjectExecutor::ProcessGroupTools(Box* box, Node* node, Value& value)
case PlatformType::XboxScarlett:
boxId = 7;
break;
case PlatformType::Android:
boxId = 8;
break;
default: ;
}
value = tryGetValue(node->GetBox(node->GetBox(boxId)->HasConnection() ? boxId : 1), Value::Zero);