From 3ede4c21923e85e2868ec82800b10fd3029cbe59 Mon Sep 17 00:00:00 2001 From: Wojtek Figat Date: Wed, 20 Sep 2023 16:02:24 +0200 Subject: [PATCH] Fix typo --- Source/Engine/GraphicsDevice/DirectX/DX11/GPUShaderDX11.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/Engine/GraphicsDevice/DirectX/DX11/GPUShaderDX11.cpp b/Source/Engine/GraphicsDevice/DirectX/DX11/GPUShaderDX11.cpp index fd14f0aeb..b58684a4e 100644 --- a/Source/Engine/GraphicsDevice/DirectX/DX11/GPUShaderDX11.cpp +++ b/Source/Engine/GraphicsDevice/DirectX/DX11/GPUShaderDX11.cpp @@ -122,7 +122,7 @@ GPUShaderProgram* GPUShaderDX11::CreateGPUShaderProgram(ShaderStage type, const { // Create shader ID3D11DomainShader* buffer = nullptr; - VALIDATE_DIRECTX_CALL(_device->GetDevice()->CreateDomainShader(cacheBytes, cacheSize, nullptr, &buffer)); + result = _device->GetDevice()->CreateDomainShader(cacheBytes, cacheSize, nullptr, &buffer); LOG_DIRECTX_RESULT_WITH_RETURN(result, nullptr); // Create object