diff --git a/Source/Engine/Graphics/Enums.h b/Source/Engine/Graphics/Enums.h
index 0e174c67e..339fc0f77 100644
--- a/Source/Engine/Graphics/Enums.h
+++ b/Source/Engine/Graphics/Enums.h
@@ -1152,7 +1152,7 @@ API_ENUM(Attributes="Flags") enum class ViewFlags : uint64
///
/// Default flags for materials/models previews generating.
///
- DefaultAssetPreview = Reflections | Decals | DirectionalLights | PointLights | SpotLights | SkyLights | SpecularLight | AntiAliasing | Bloom | ToneMapping | EyeAdaptation | CameraArtifacts | LensFlares | ContactShadows | Sky | Particles,
+ DefaultAssetPreview = Reflections | Decals | DirectionalLights | PointLights | SpotLights | SkyLights | SpecularLight | AntiAliasing | Bloom | ToneMapping | CameraArtifacts | LensFlares | ContactShadows | Sky | Particles,
///
/// All flags enabled.
diff --git a/Source/Engine/Graphics/PostProcessSettings.h b/Source/Engine/Graphics/PostProcessSettings.h
index eb705eb58..b4d6ec14b 100644
--- a/Source/Engine/Graphics/PostProcessSettings.h
+++ b/Source/Engine/Graphics/PostProcessSettings.h
@@ -986,7 +986,7 @@ API_STRUCT() struct FLAXENGINE_API EyeAdaptationSettings : ISerializable
/// The effect rendering mode used for the exposure processing.
///
API_FIELD(Attributes="EditorOrder(0), PostProcessSetting((int)EyeAdaptationSettingsOverride.Mode)")
- EyeAdaptationMode Mode = EyeAdaptationMode::AutomaticHistogram;
+ EyeAdaptationMode Mode = EyeAdaptationMode::None;
///
/// The speed at which the exposure changes when the scene brightness moves from a dark area to a bright area (brightness goes up).
@@ -1616,7 +1616,7 @@ API_STRUCT() struct FLAXENGINE_API MotionBlurSettings : ISerializable
/// If checked, the motion blur effect will be rendered.
///
API_FIELD(Attributes="EditorOrder(0), PostProcessSetting((int)MotionBlurSettingsOverride.Enabled)")
- bool Enabled = true;
+ bool Enabled = false;
///
/// The blur effect strength. A value of 0 disables it, while higher values increase the effect.