diff --git a/Source/Engine/Graphics/Enums.h b/Source/Engine/Graphics/Enums.h index 0e174c67e..339fc0f77 100644 --- a/Source/Engine/Graphics/Enums.h +++ b/Source/Engine/Graphics/Enums.h @@ -1152,7 +1152,7 @@ API_ENUM(Attributes="Flags") enum class ViewFlags : uint64 /// /// Default flags for materials/models previews generating. /// - DefaultAssetPreview = Reflections | Decals | DirectionalLights | PointLights | SpotLights | SkyLights | SpecularLight | AntiAliasing | Bloom | ToneMapping | EyeAdaptation | CameraArtifacts | LensFlares | ContactShadows | Sky | Particles, + DefaultAssetPreview = Reflections | Decals | DirectionalLights | PointLights | SpotLights | SkyLights | SpecularLight | AntiAliasing | Bloom | ToneMapping | CameraArtifacts | LensFlares | ContactShadows | Sky | Particles, /// /// All flags enabled. diff --git a/Source/Engine/Graphics/PostProcessSettings.h b/Source/Engine/Graphics/PostProcessSettings.h index eb705eb58..b4d6ec14b 100644 --- a/Source/Engine/Graphics/PostProcessSettings.h +++ b/Source/Engine/Graphics/PostProcessSettings.h @@ -986,7 +986,7 @@ API_STRUCT() struct FLAXENGINE_API EyeAdaptationSettings : ISerializable /// The effect rendering mode used for the exposure processing. /// API_FIELD(Attributes="EditorOrder(0), PostProcessSetting((int)EyeAdaptationSettingsOverride.Mode)") - EyeAdaptationMode Mode = EyeAdaptationMode::AutomaticHistogram; + EyeAdaptationMode Mode = EyeAdaptationMode::None; /// /// The speed at which the exposure changes when the scene brightness moves from a dark area to a bright area (brightness goes up). @@ -1616,7 +1616,7 @@ API_STRUCT() struct FLAXENGINE_API MotionBlurSettings : ISerializable /// If checked, the motion blur effect will be rendered. /// API_FIELD(Attributes="EditorOrder(0), PostProcessSetting((int)MotionBlurSettingsOverride.Enabled)") - bool Enabled = true; + bool Enabled = false; /// /// The blur effect strength. A value of 0 disables it, while higher values increase the effect.