Add multifont rendering to editor
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@@ -15,6 +15,7 @@ struct Matrix3x3;
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struct Viewport;
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struct TextRange;
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class Font;
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class MultiFont;
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class GPUPipelineState;
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class GPUTexture;
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class GPUTextureView;
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@@ -224,7 +225,7 @@ public:
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/// <param name="color">The text color.</param>
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/// <param name="location">The text location.</param>
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/// <param name="customMaterial">The custom material for font characters rendering. It must contain texture parameter named Font used to sample font texture.</param>
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API_FUNCTION() static void DrawText(const Array<Font*, HeapAllocation>& fonts, const StringView& text, const Color& color, const Float2& location, MaterialBase* customMaterial = nullptr);
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API_FUNCTION() static void DrawText(MultiFont* multiFont, const StringView& text, const Color& color, const Float2& location, MaterialBase* customMaterial = nullptr);
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/// <summary>
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/// Draws a text with formatting.
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@@ -234,7 +235,7 @@ public:
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/// <param name="color">The text color.</param>
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/// <param name="layout">The text layout properties.</param>
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/// <param name="customMaterial">The custom material for font characters rendering. It must contain texture parameter named Font used to sample font texture.</param>
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API_FUNCTION() static void DrawText(const Array<Font*, HeapAllocation>& fonts, const StringView& text, API_PARAM(Ref) const TextRange& textRange, const Color& color, const Float2& location, MaterialBase* customMaterial = nullptr);
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API_FUNCTION() static void DrawText(MultiFont* multiFont, const StringView& text, API_PARAM(Ref) const TextRange& textRange, const Color& color, const Float2& location, MaterialBase* customMaterial = nullptr);
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/// <summary>
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/// Draws a text with formatting.
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@@ -245,7 +246,7 @@ public:
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/// <param name="color">The text color.</param>
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/// <param name="layout">The text layout properties.</param>
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/// <param name="customMaterial">The custom material for font characters rendering. It must contain texture parameter named Font used to sample font texture.</param>
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API_FUNCTION() static void DrawText(const Array<Font*, HeapAllocation>& fonts, const StringView& text, const Color& color, API_PARAM(Ref) const TextLayoutOptions& layout, MaterialBase* customMaterial = nullptr);
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API_FUNCTION() static void DrawText(MultiFont* multiFont, const StringView& text, const Color& color, API_PARAM(Ref) const TextLayoutOptions& layout, MaterialBase* customMaterial = nullptr);
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/// <summary>
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/// Draws a text with formatting.
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@@ -256,7 +257,7 @@ public:
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/// <param name="color">The text color.</param>
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/// <param name="layout">The text layout properties.</param>
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/// <param name="customMaterial">The custom material for font characters rendering. It must contain texture parameter named Font used to sample font texture.</param>
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API_FUNCTION() static void DrawText(const Array<Font*, HeapAllocation>& fonts, const StringView& text, API_PARAM(Ref) const TextRange& textRange, const Color& color, API_PARAM(Ref) const TextLayoutOptions& layout, MaterialBase* customMaterial = nullptr);
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API_FUNCTION() static void DrawText(MultiFont* multiFont, const StringView& text, API_PARAM(Ref) const TextRange& textRange, const Color& color, API_PARAM(Ref) const TextLayoutOptions& layout, MaterialBase* customMaterial = nullptr);
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/// <summary>
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/// Fills a rectangle area.
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