Merge remote-tracking branch 'origin/master' into sdl_platform
This commit is contained in:
@@ -666,7 +666,7 @@ void Asset::onLoaded()
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{
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onLoaded_MainThread();
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}
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else if (OnLoaded.IsBinded())
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else if (OnLoaded.IsBinded() || _references.HasItems())
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{
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Function<void()> action;
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action.Bind<Asset, &Asset::onLoaded>(this);
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@@ -218,10 +218,14 @@ Asset::LoadResult MaterialInstance::load()
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Guid baseMaterialId;
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headerStream.Read(baseMaterialId);
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auto baseMaterial = Content::LoadAsync<MaterialBase>(baseMaterialId);
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if (baseMaterial)
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baseMaterial->AddReference();
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// Load parameters
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if (Params.Load(&headerStream))
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{
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if (baseMaterial)
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baseMaterial->RemoveReference();
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LOG(Warning, "Cannot load material parameters.");
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return LoadResult::CannotLoadData;
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}
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@@ -239,6 +243,7 @@ Asset::LoadResult MaterialInstance::load()
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ParamsChanged();
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}
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baseMaterial->RemoveReference();
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return LoadResult::Ok;
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}
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@@ -87,6 +87,10 @@ public:
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/// </summary>
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double LastAccessTime = 0.0;
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/// <summary>
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/// Flag set to indicate that chunk is during loading (atomic access to sync multiple reading threads).
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/// </summary>
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int64 IsLoading = 0;
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/// <summary>
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/// The chunk data.
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/// </summary>
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@@ -146,7 +150,7 @@ public:
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/// </summary>
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FORCE_INLINE bool IsLoaded() const
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{
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return Data.IsValid();
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return Data.IsValid() && Platform::AtomicRead(&IsLoading) == 0;
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}
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/// <summary>
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@@ -154,7 +158,7 @@ public:
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/// </summary>
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FORCE_INLINE bool IsMissing() const
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{
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return Data.IsInvalid();
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return !IsLoaded();
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}
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/// <summary>
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@@ -5,6 +5,7 @@
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#include "FlaxPackage.h"
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#include "ContentStorageManager.h"
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#include "Engine/Core/Log.h"
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#include "Engine/Core/ScopeExit.h"
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#include "Engine/Core/Types/TimeSpan.h"
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#include "Engine/Platform/File.h"
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#include "Engine/Profiler/ProfilerCPU.h"
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@@ -246,6 +247,7 @@ FlaxStorage::~FlaxStorage()
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ASSERT(IsDisposed());
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CHECK(_chunksLock == 0);
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CHECK(_refCount == 0);
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CHECK(_isUnloadingData == 0);
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ASSERT(_chunks.IsEmpty());
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#if USE_EDITOR
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@@ -261,6 +263,22 @@ FlaxStorage::~FlaxStorage()
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#endif
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}
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void FlaxStorage::LockChunks()
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{
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RETRY:
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Platform::InterlockedIncrement(&_chunksLock);
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if (Platform::AtomicRead(&_isUnloadingData) != 0)
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{
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// Someone else is closing file handles or freeing chunks so wait for it to finish and retry
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Platform::InterlockedDecrement(&_chunksLock);
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do
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{
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Platform::Sleep(1);
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} while (Platform::AtomicRead(&_isUnloadingData) != 0);
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goto RETRY;
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}
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}
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FlaxStorage::LockData FlaxStorage::LockSafe()
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{
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auto lock = LockData(this);
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@@ -689,7 +707,6 @@ bool FlaxStorage::LoadAssetHeader(const Guid& id, AssetInitData& data)
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return true;
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}
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// Load header
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return LoadAssetHeader(e, data);
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}
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@@ -699,7 +716,10 @@ bool FlaxStorage::LoadAssetChunk(FlaxChunk* chunk)
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ASSERT(IsLoaded());
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ASSERT(chunk != nullptr && _chunks.Contains(chunk));
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// Check if already loaded
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// Protect against loading the same chunk from multiple threads at once
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while (Platform::InterlockedCompareExchange(&chunk->IsLoading, 1, 0) != 0)
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Platform::Sleep(1);
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SCOPE_EXIT{ Platform::AtomicStore(&chunk->IsLoading, 0); };
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if (chunk->IsLoaded())
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return false;
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@@ -776,12 +796,10 @@ bool FlaxStorage::LoadAssetChunk(FlaxChunk* chunk)
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// Raw data
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chunk->Data.Read(stream, size);
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}
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ASSERT(chunk->IsLoaded());
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chunk->RegisterUsage();
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}
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UnlockChunks();
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return failed;
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}
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@@ -1420,10 +1438,12 @@ FileReadStream* FlaxStorage::OpenFile()
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bool FlaxStorage::CloseFileHandles()
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{
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// Guard the whole process so if new thread wants to lock the chunks will need to wait for this to end
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Platform::InterlockedIncrement(&_isUnloadingData);
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SCOPE_EXIT{ Platform::InterlockedDecrement(&_isUnloadingData); };
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if (Platform::AtomicRead(&_chunksLock) == 0 && Platform::AtomicRead(&_files) == 0)
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{
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return false;
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}
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return false; // Early out when no files are opened
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PROFILE_CPU();
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PROFILE_MEM(ContentFiles);
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@@ -1496,9 +1516,21 @@ void FlaxStorage::Tick(double time)
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{
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auto chunk = _chunks.Get()[i];
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const bool wasUsed = (time - chunk->LastAccessTime) < unusedDataChunksLifetime;
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if (!wasUsed && chunk->IsLoaded() && EnumHasNoneFlags(chunk->Flags, FlaxChunkFlags::KeepInMemory))
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if (!wasUsed &&
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chunk->IsLoaded() &&
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EnumHasNoneFlags(chunk->Flags, FlaxChunkFlags::KeepInMemory) &&
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Platform::AtomicRead(&chunk->IsLoading) == 0)
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{
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// Guard the unloading so if other thread wants to lock the chunks will need to wait for this to end
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Platform::InterlockedIncrement(&_isUnloadingData);
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if (Platform::AtomicRead(&_chunksLock) != 0 || Platform::AtomicRead(&chunk->IsLoading) != 0)
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{
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// Someone started loading so skip ticking
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Platform::InterlockedDecrement(&_isUnloadingData);
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return;
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}
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chunk->Unload();
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Platform::InterlockedDecrement(&_isUnloadingData);
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}
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wasAnyUsed |= wasUsed;
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}
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@@ -90,6 +90,7 @@ protected:
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int64 _refCount = 0;
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int64 _chunksLock = 0;
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int64 _files = 0;
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int64 _isUnloadingData = 0;
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double _lastRefLostTime;
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CriticalSection _loadLocker;
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@@ -129,10 +130,7 @@ public:
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/// <summary>
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/// Locks the storage chunks data to prevent disposing them. Also ensures that file handles won't be closed while chunks are locked.
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/// </summary>
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FORCE_INLINE void LockChunks()
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{
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Platform::InterlockedIncrement(&_chunksLock);
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}
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void LockChunks();
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/// <summary>
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/// Unlocks the storage chunks data.
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@@ -338,10 +338,10 @@ public:
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StreamTextureMipTask(StreamingTexture* texture, int32 mipIndex, Task* rootTask)
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: GPUUploadTextureMipTask(texture->GetTexture(), mipIndex, Span<byte>(nullptr, 0), 0, 0, false)
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, _streamingTexture(texture)
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, _rootTask(rootTask ? rootTask : this)
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, _rootTask(rootTask)
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, _dataLock(_streamingTexture->GetOwner()->LockData())
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{
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_streamingTexture->_streamingTasks.Add(_rootTask);
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_streamingTexture->_streamingTasks.Add(this);
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_texture.Released.Bind<StreamTextureMipTask, &StreamTextureMipTask::OnResourceReleased2>(this);
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}
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@@ -357,7 +357,7 @@ private:
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if (_streamingTexture)
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{
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ScopeLock lock(_streamingTexture->GetOwner()->GetOwnerLocker());
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_streamingTexture->_streamingTasks.Remove(_rootTask);
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_streamingTexture->_streamingTasks.Remove(this);
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_streamingTexture = nullptr;
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}
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}
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@@ -422,6 +422,15 @@ protected:
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GPUUploadTextureMipTask::OnFail();
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}
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void OnCancel() override
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{
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GPUUploadTextureMipTask::OnCancel();
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// Cancel the root task too (eg. mip loading from asset)
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if (_rootTask != nullptr)
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_rootTask->Cancel();
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}
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};
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Task* StreamingTexture::CreateStreamingTask(int32 residency)
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@@ -42,38 +42,38 @@ public:
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/// <summary>
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/// The reflections texture resolution.
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/// </summary>
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API_FIELD(Attributes="EditorOrder(0), EditorDisplay(\"Probe\")")
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API_FIELD(Attributes="EditorOrder(0), EditorDisplay(\"Quality\")")
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ProbeCubemapResolution CubemapResolution = ProbeCubemapResolution::UseGraphicsSettings;
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/// <summary>
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/// The probe update mode.
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/// </summary>
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API_FIELD(Attributes = "EditorOrder(10), EditorDisplay(\"Quality\")")
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ProbeUpdateMode UpdateMode = ProbeUpdateMode::Manual;
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/// <summary>
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/// The reflections brightness.
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/// </summary>
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API_FIELD(Attributes="EditorOrder(10), Limit(0, 1000, 0.01f), EditorDisplay(\"Probe\")")
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API_FIELD(Attributes="EditorOrder(0), Limit(0, 1000, 0.01f), EditorDisplay(\"Probe\")")
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float Brightness = 1.0f;
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/// <summary>
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/// The probe rendering order. The higher values are render later (on top).
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/// </summary>
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API_FIELD(Attributes = "EditorOrder(25), EditorDisplay(\"Probe\")")
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API_FIELD(Attributes = "EditorOrder(20), EditorDisplay(\"Probe\")")
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int32 SortOrder = 0;
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/// <summary>
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/// The probe update mode.
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/// </summary>
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API_FIELD(Attributes="EditorOrder(30), EditorDisplay(\"Probe\")")
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ProbeUpdateMode UpdateMode = ProbeUpdateMode::Manual;
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/// <summary>
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/// The probe capture camera near plane distance.
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/// </summary>
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API_FIELD(Attributes="EditorOrder(30), Limit(0, float.MaxValue, 0.01f), EditorDisplay(\"Probe\")")
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API_FIELD(Attributes="EditorOrder(25), Limit(0, float.MaxValue, 0.01f), EditorDisplay(\"Probe\")")
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float CaptureNearPlane = 10.0f;
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||||
public:
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||||
/// <summary>
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||||
/// Gets the probe radius.
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/// </summary>
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||||
API_PROPERTY(Attributes="EditorOrder(20), DefaultValue(3000.0f), Limit(0), EditorDisplay(\"Probe\")")
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API_PROPERTY(Attributes="EditorOrder(15), DefaultValue(3000.0f), Limit(0), EditorDisplay(\"Probe\")")
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float GetRadius() const;
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/// <summary>
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||||
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||||
@@ -8,7 +8,7 @@
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||||
#endif
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||||
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// Internal version number of networking implementation. Updated once engine changes serialization or connection rules.
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#define NETWORK_PROTOCOL_VERSION 4
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#define NETWORK_PROTOCOL_VERSION 5
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||||
// Enables encoding object ids and typenames via uint32 keys rather than full data send.
|
||||
#define USE_NETWORK_KEYS 1
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@@ -29,6 +29,7 @@ enum class NetworkMessageIDs : uint8
|
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ObjectDespawn,
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ObjectRole,
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ObjectRpc,
|
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ObjectRpcPart,
|
||||
|
||||
MAX,
|
||||
};
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@@ -48,6 +49,7 @@ public:
|
||||
static void OnNetworkMessageObjectDespawn(NetworkEvent& event, NetworkClient* client, NetworkPeer* peer);
|
||||
static void OnNetworkMessageObjectRole(NetworkEvent& event, NetworkClient* client, NetworkPeer* peer);
|
||||
static void OnNetworkMessageObjectRpc(NetworkEvent& event, NetworkClient* client, NetworkPeer* peer);
|
||||
static void OnNetworkMessageObjectRpcPart(NetworkEvent& event, NetworkClient* client, NetworkPeer* peer);
|
||||
|
||||
#if COMPILE_WITH_PROFILER
|
||||
|
||||
|
||||
@@ -391,6 +391,7 @@ namespace
|
||||
NetworkInternal::OnNetworkMessageObjectDespawn,
|
||||
NetworkInternal::OnNetworkMessageObjectRole,
|
||||
NetworkInternal::OnNetworkMessageObjectRpc,
|
||||
NetworkInternal::OnNetworkMessageObjectRpcPart,
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
@@ -55,14 +55,14 @@ PACK_STRUCT(struct NetworkMessageObjectReplicate
|
||||
uint32 OwnerFrame;
|
||||
});
|
||||
|
||||
PACK_STRUCT(struct NetworkMessageObjectReplicatePayload
|
||||
PACK_STRUCT(struct NetworkMessageObjectPartPayload
|
||||
{
|
||||
uint16 DataSize;
|
||||
uint16 PartsCount;
|
||||
uint16 PartSize;
|
||||
});
|
||||
|
||||
PACK_STRUCT(struct NetworkMessageObjectReplicatePart
|
||||
PACK_STRUCT(struct NetworkMessageObjectPart
|
||||
{
|
||||
NetworkMessageIDs ID = NetworkMessageIDs::ObjectReplicatePart;
|
||||
uint32 OwnerFrame;
|
||||
@@ -111,7 +111,7 @@ PACK_STRUCT(struct NetworkMessageObjectRole
|
||||
PACK_STRUCT(struct NetworkMessageObjectRpc
|
||||
{
|
||||
NetworkMessageIDs ID = NetworkMessageIDs::ObjectRpc;
|
||||
uint16 ArgsSize;
|
||||
uint32 OwnerFrame;
|
||||
});
|
||||
|
||||
struct NetworkReplicatedObject
|
||||
@@ -182,13 +182,14 @@ struct Serializer
|
||||
void* Tags[2];
|
||||
};
|
||||
|
||||
struct ReplicateItem
|
||||
struct PartsItem
|
||||
{
|
||||
ScriptingObjectReference<ScriptingObject> Object;
|
||||
Guid ObjectId;
|
||||
uint16 PartsLeft;
|
||||
uint32 OwnerFrame;
|
||||
uint32 OwnerClientId;
|
||||
const void* Tag;
|
||||
Array<byte> Data;
|
||||
};
|
||||
|
||||
@@ -220,7 +221,7 @@ struct DespawnItem
|
||||
DataContainer<uint32> Targets;
|
||||
};
|
||||
|
||||
struct RpcItem
|
||||
struct RpcSendItem
|
||||
{
|
||||
ScriptingObjectReference<ScriptingObject> Object;
|
||||
NetworkRpcName Name;
|
||||
@@ -233,11 +234,12 @@ namespace
|
||||
{
|
||||
CriticalSection ObjectsLock;
|
||||
HashSet<NetworkReplicatedObject> Objects;
|
||||
Array<ReplicateItem> ReplicationParts;
|
||||
Array<PartsItem> ReplicationParts;
|
||||
Array<PartsItem> RpcParts;
|
||||
Array<SpawnItemParts> SpawnParts;
|
||||
Array<SpawnItem> SpawnQueue;
|
||||
Array<DespawnItem> DespawnQueue;
|
||||
Array<RpcItem> RpcQueue;
|
||||
Array<RpcSendItem> RpcQueue;
|
||||
Dictionary<Guid, Guid> IdsRemappingTable;
|
||||
NetworkStream* CachedWriteStream = nullptr;
|
||||
NetworkStream* CachedReadStream = nullptr;
|
||||
@@ -251,6 +253,7 @@ namespace
|
||||
#endif
|
||||
Array<Guid> DespawnedObjects;
|
||||
uint32 SpawnId = 0;
|
||||
uint32 RpcId = 0;
|
||||
|
||||
#if USE_EDITOR
|
||||
void OnScriptsReloading()
|
||||
@@ -505,6 +508,76 @@ void SetupObjectSpawnMessageItem(SpawnItem* e, NetworkMessage& msg)
|
||||
msg.WriteStructure(msgDataItem);
|
||||
}
|
||||
|
||||
void SendInParts(NetworkPeer* peer, NetworkChannelType channel, const byte* data, const uint16 dataSize, NetworkMessage& msg, const NetworkRpcName& name, bool toServer, const Guid& objectId, uint32 ownerFrame, NetworkMessageIDs partId)
|
||||
{
|
||||
NetworkMessageObjectPartPayload msgDataPayload;
|
||||
msgDataPayload.DataSize = dataSize;
|
||||
const uint32 networkKeyIdWorstCaseSize = sizeof(uint32) + sizeof(Guid);
|
||||
const uint32 msgMaxData = peer->Config.MessageSize - msg.Position - sizeof(NetworkMessageObjectPartPayload);
|
||||
const uint32 partMaxData = peer->Config.MessageSize - sizeof(NetworkMessageObjectPart) - networkKeyIdWorstCaseSize;
|
||||
uint32 partsCount = 1;
|
||||
uint32 dataStart = 0;
|
||||
uint32 msgDataSize = dataSize;
|
||||
if (dataSize > msgMaxData)
|
||||
{
|
||||
// Send msgMaxData within first message
|
||||
msgDataSize = msgMaxData;
|
||||
dataStart += msgMaxData;
|
||||
|
||||
// Send rest of the data in separate parts
|
||||
partsCount += Math::DivideAndRoundUp(dataSize - dataStart, partMaxData);
|
||||
|
||||
// TODO: promote channel to Ordered when using parts?
|
||||
}
|
||||
else
|
||||
dataStart += dataSize;
|
||||
ASSERT(partsCount <= MAX_uint8);
|
||||
msgDataPayload.PartsCount = partsCount;
|
||||
msgDataPayload.PartSize = msgDataSize;
|
||||
msg.WriteStructure(msgDataPayload);
|
||||
msg.WriteBytes(data, msgDataSize);
|
||||
uint32 messageSize = msg.Length;
|
||||
if (toServer)
|
||||
peer->EndSendMessage(channel, msg);
|
||||
else
|
||||
peer->EndSendMessage(channel, msg, CachedTargets);
|
||||
|
||||
// Send all other parts
|
||||
for (uint32 partIndex = 1; partIndex < partsCount; partIndex++)
|
||||
{
|
||||
NetworkMessageObjectPart msgDataPart;
|
||||
msgDataPart.ID = partId;
|
||||
msgDataPart.OwnerFrame = ownerFrame;
|
||||
msgDataPart.DataSize = msgDataPayload.DataSize;
|
||||
msgDataPart.PartsCount = msgDataPayload.PartsCount;
|
||||
msgDataPart.PartStart = dataStart;
|
||||
msgDataPart.PartSize = Math::Min(dataSize - dataStart, partMaxData);
|
||||
msg = peer->BeginSendMessage();
|
||||
msg.WriteStructure(msgDataPart);
|
||||
msg.WriteNetworkId(objectId);
|
||||
msg.WriteBytes(data + msgDataPart.PartStart, msgDataPart.PartSize);
|
||||
messageSize += msg.Length;
|
||||
dataStart += msgDataPart.PartSize;
|
||||
if (toServer)
|
||||
peer->EndSendMessage(channel, msg);
|
||||
else
|
||||
peer->EndSendMessage(channel, msg, CachedTargets);
|
||||
}
|
||||
ASSERT_LOW_LAYER(dataStart == dataSize);
|
||||
|
||||
#if COMPILE_WITH_PROFILER
|
||||
// Network stats recording
|
||||
if (NetworkInternal::EnableProfiling)
|
||||
{
|
||||
auto& profileEvent = NetworkInternal::ProfilerEvents[name];
|
||||
profileEvent.Count++;
|
||||
profileEvent.DataSize += dataSize;
|
||||
profileEvent.MessageSize += messageSize;
|
||||
profileEvent.Receivers += toServer ? 1 : CachedTargets.Count();
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void SendObjectSpawnMessage(const SpawnGroup& group, const Array<NetworkClient*>& clients)
|
||||
{
|
||||
PROFILE_CPU();
|
||||
@@ -589,7 +662,7 @@ void SendObjectRoleMessage(const NetworkReplicatedObject& item, const NetworkCli
|
||||
msg.WriteNetworkId(objectId);
|
||||
if (NetworkManager::IsClient())
|
||||
{
|
||||
NetworkManager::Peer->EndSendMessage(NetworkChannelType::ReliableOrdered, msg);
|
||||
peer->EndSendMessage(NetworkChannelType::ReliableOrdered, msg);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -598,6 +671,160 @@ void SendObjectRoleMessage(const NetworkReplicatedObject& item, const NetworkCli
|
||||
}
|
||||
}
|
||||
|
||||
void SendDespawn(DespawnItem& e)
|
||||
{
|
||||
NETWORK_REPLICATOR_LOG(Info, "[NetworkReplicator] Despawn object ID={}", e.Id.ToString());
|
||||
NetworkMessageObjectDespawn msgData;
|
||||
Guid objectId = e.Id;
|
||||
{
|
||||
// Remap local client object ids into server ids
|
||||
IdsRemappingTable.KeyOf(objectId, &objectId);
|
||||
}
|
||||
auto peer = NetworkManager::Peer;
|
||||
NetworkMessage msg = peer->BeginSendMessage();
|
||||
msg.WriteStructure(msgData);
|
||||
msg.WriteNetworkId(objectId);
|
||||
BuildCachedTargets(NetworkManager::Clients, e.Targets);
|
||||
if (NetworkManager::IsClient())
|
||||
peer->EndSendMessage(NetworkChannelType::ReliableOrdered, msg);
|
||||
else
|
||||
peer->EndSendMessage(NetworkChannelType::ReliableOrdered, msg, CachedTargets);
|
||||
}
|
||||
|
||||
void SendReplication(ScriptingObject* obj, NetworkClientsMask targetClients)
|
||||
{
|
||||
auto it = Objects.Find(obj->GetID());
|
||||
if (it.IsEnd())
|
||||
return;
|
||||
auto& item = it->Item;
|
||||
const bool isClient = NetworkManager::IsClient();
|
||||
|
||||
// Skip serialization of objects that none will receive
|
||||
if (!isClient)
|
||||
{
|
||||
BuildCachedTargets(item, targetClients);
|
||||
if (CachedTargets.Count() == 0)
|
||||
return;
|
||||
}
|
||||
|
||||
if (item.AsNetworkObject)
|
||||
item.AsNetworkObject->OnNetworkSerialize();
|
||||
|
||||
// Serialize object
|
||||
NetworkStream* stream = CachedWriteStream;
|
||||
stream->Initialize();
|
||||
const bool failed = NetworkReplicator::InvokeSerializer(obj->GetTypeHandle(), obj, stream, true);
|
||||
if (failed)
|
||||
{
|
||||
//NETWORK_REPLICATOR_LOG(Error, "[NetworkReplicator] Cannot serialize object {} of type {} (missing serialization logic)", item.ToString(), obj->GetType().ToString());
|
||||
return;
|
||||
}
|
||||
const uint32 size = stream->GetPosition();
|
||||
if (size > MAX_uint16)
|
||||
{
|
||||
LOG(Error, "Too much data for object {} replication ({} bytes provided while limit is {}).", item.ToString(), size, MAX_uint16);
|
||||
return;
|
||||
}
|
||||
|
||||
#if USE_NETWORK_REPLICATOR_CACHE
|
||||
// Process replication cache to skip sending object data if it didn't change
|
||||
if (item.RepCache.Data.Length() == size &&
|
||||
item.RepCache.Mask == targetClients &&
|
||||
Platform::MemoryCompare(item.RepCache.Data.Get(), stream->GetBuffer(), size) == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
item.RepCache.Mask = targetClients;
|
||||
item.RepCache.Data.Copy(stream->GetBuffer(), size);
|
||||
#endif
|
||||
// TODO: use Unreliable for dynamic objects that are replicated every frame? (eg. player state)
|
||||
constexpr NetworkChannelType repChannel = NetworkChannelType::Reliable;
|
||||
|
||||
// Send object to clients
|
||||
NetworkMessageObjectReplicate msgData;
|
||||
msgData.OwnerFrame = NetworkManager::Frame;
|
||||
Guid objectId = item.ObjectId, parentId = item.ParentId;
|
||||
{
|
||||
// Remap local client object ids into server ids
|
||||
IdsRemappingTable.KeyOf(objectId, &objectId);
|
||||
IdsRemappingTable.KeyOf(parentId, &parentId);
|
||||
}
|
||||
NetworkPeer* peer = NetworkManager::Peer;
|
||||
NetworkMessage msg = peer->BeginSendMessage();
|
||||
msg.WriteStructure(msgData);
|
||||
msg.WriteNetworkId(objectId);
|
||||
msg.WriteNetworkId(parentId);
|
||||
msg.WriteNetworkName(obj->GetType().Fullname);
|
||||
const NetworkRpcName name(obj->GetTypeHandle(), StringAnsiView::Empty);
|
||||
SendInParts(peer, repChannel, stream->GetBuffer(), size, msg, name, isClient, objectId, msgData.OwnerFrame, NetworkMessageIDs::ObjectReplicatePart);
|
||||
}
|
||||
|
||||
void SendRpc(RpcSendItem& e)
|
||||
{
|
||||
ScriptingObject* obj = e.Object.Get();
|
||||
if (!obj)
|
||||
return;
|
||||
auto it = Objects.Find(obj->GetID());
|
||||
if (it == Objects.End())
|
||||
{
|
||||
#if !BUILD_RELEASE
|
||||
if (!DespawnedObjects.Contains(obj->GetID()))
|
||||
LOG(Error, "Cannot invoke RPC method '{0}.{1}' on object '{2}' that is not registered in networking (use 'NetworkReplicator.AddObject').", e.Name.First.ToString(), e.Name.Second.ToString(), obj->GetID());
|
||||
#endif
|
||||
return;
|
||||
}
|
||||
auto& item = it->Item;
|
||||
if (e.ArgsData.Length() > MAX_uint16)
|
||||
{
|
||||
LOG(Error, "Too much data for object RPC method '{}.{}' on object '{}' ({} bytes provided while limit is {}).", e.Name.First.ToString(), e.Name.Second.ToString(), obj->GetID(), e.ArgsData.Length(), MAX_uint16);
|
||||
return;
|
||||
}
|
||||
const NetworkManagerMode mode = NetworkManager::Mode;
|
||||
NetworkPeer* peer = NetworkManager::Peer;
|
||||
|
||||
bool toServer;
|
||||
if (e.Info.Server && mode == NetworkManagerMode::Client)
|
||||
{
|
||||
// Client -> Server
|
||||
#if USE_NETWORK_REPLICATOR_LOG
|
||||
if (e.Targets.Length() != 0)
|
||||
NETWORK_REPLICATOR_LOG(Error, "[NetworkReplicator] Server RPC '{}.{}' called with non-empty list of targets is not supported (only server will receive it)", e.Name.First.ToString(), e.Name.Second.ToString());
|
||||
#endif
|
||||
toServer = true;
|
||||
}
|
||||
else if (e.Info.Client && (mode == NetworkManagerMode::Server || mode == NetworkManagerMode::Host))
|
||||
{
|
||||
// Server -> Client(s)
|
||||
BuildCachedTargets(NetworkManager::Clients, item.TargetClientIds, e.Targets, NetworkManager::LocalClientId);
|
||||
if (CachedTargets.IsEmpty())
|
||||
return;
|
||||
toServer = false;
|
||||
}
|
||||
else
|
||||
return;
|
||||
|
||||
// Send RPC message
|
||||
//NETWORK_REPLICATOR_LOG(Info, "[NetworkReplicator] Rpc {}.{} object ID={}", e.Name.First.ToString(), e.Name.Second.ToString(), item.ToString());
|
||||
NetworkMessageObjectRpc msgData;
|
||||
msgData.OwnerFrame = ++RpcId;
|
||||
Guid objectId = item.ObjectId;
|
||||
Guid parentId = item.ParentId;
|
||||
{
|
||||
// Remap local client object ids into server ids
|
||||
IdsRemappingTable.KeyOf(objectId, &objectId);
|
||||
IdsRemappingTable.KeyOf(parentId, &parentId);
|
||||
}
|
||||
NetworkMessage msg = peer->BeginSendMessage();
|
||||
msg.WriteStructure(msgData);
|
||||
msg.WriteNetworkId(objectId);
|
||||
msg.WriteNetworkId(parentId);
|
||||
msg.WriteNetworkName(obj->GetType().Fullname);
|
||||
msg.WriteNetworkName(e.Name.First.GetType().Fullname);
|
||||
msg.WriteNetworkName(e.Name.Second);
|
||||
NetworkChannelType channel = (NetworkChannelType)e.Info.Channel;
|
||||
SendInParts(peer, channel, e.ArgsData.Get(), e.ArgsData.Length(), msg, e.Name, toServer, objectId, msgData.OwnerFrame, NetworkMessageIDs::ObjectRpcPart);
|
||||
}
|
||||
|
||||
void DeleteNetworkObject(ScriptingObject* obj)
|
||||
{
|
||||
// Remove from the mapping table
|
||||
@@ -708,38 +935,43 @@ FORCE_INLINE void DirtyObjectImpl(NetworkReplicatedObject& item, ScriptingObject
|
||||
Hierarchy->DirtyObject(obj);
|
||||
}
|
||||
|
||||
ReplicateItem* AddObjectReplicateItem(NetworkEvent& event, uint32 ownerFrame, uint16 partsCount, uint16 dataSize, const Guid& objectId, uint16 partStart, uint16 partSize, uint32 senderClientId)
|
||||
PartsItem* AddPartsItem(Array<PartsItem>& items, NetworkEvent& event, uint32 ownerFrame, uint16 partsCount, uint16 dataSize, const Guid& objectId, uint16 partStart, uint16 partSize, uint32 senderClientId)
|
||||
{
|
||||
// Reuse or add part item
|
||||
ReplicateItem* replicateItem = nullptr;
|
||||
for (auto& e : ReplicationParts)
|
||||
PartsItem* item = nullptr;
|
||||
for (auto& e : items)
|
||||
{
|
||||
if (e.OwnerFrame == ownerFrame && e.Data.Count() == dataSize && e.ObjectId == objectId)
|
||||
{
|
||||
// Reuse
|
||||
replicateItem = &e;
|
||||
item = &e;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (!replicateItem)
|
||||
if (!item)
|
||||
{
|
||||
// Add
|
||||
replicateItem = &ReplicationParts.AddOne();
|
||||
replicateItem->ObjectId = objectId;
|
||||
replicateItem->PartsLeft = partsCount;
|
||||
replicateItem->OwnerFrame = ownerFrame;
|
||||
replicateItem->OwnerClientId = senderClientId;
|
||||
replicateItem->Data.Resize(dataSize);
|
||||
item = &items.AddOne();
|
||||
item->ObjectId = objectId;
|
||||
item->PartsLeft = partsCount;
|
||||
item->OwnerFrame = ownerFrame;
|
||||
item->OwnerClientId = senderClientId;
|
||||
item->Data.Resize(dataSize);
|
||||
}
|
||||
|
||||
// Copy part data
|
||||
ASSERT(replicateItem->PartsLeft > 0);
|
||||
replicateItem->PartsLeft--;
|
||||
ASSERT(partStart + partSize <= replicateItem->Data.Count());
|
||||
ASSERT(item->PartsLeft > 0);
|
||||
item->PartsLeft--;
|
||||
ASSERT(partStart + partSize <= item->Data.Count());
|
||||
const void* partData = event.Message.SkipBytes(partSize);
|
||||
Platform::MemoryCopy(replicateItem->Data.Get() + partStart, partData, partSize);
|
||||
Platform::MemoryCopy(item->Data.Get() + partStart, partData, partSize);
|
||||
|
||||
return replicateItem;
|
||||
return item;
|
||||
}
|
||||
|
||||
FORCE_INLINE PartsItem* AddObjectReplicateItem(NetworkEvent& event, uint32 ownerFrame, uint16 partsCount, uint16 dataSize, const Guid& objectId, uint16 partStart, uint16 partSize, uint32 senderClientId)
|
||||
{
|
||||
return AddPartsItem(ReplicationParts, event, ownerFrame, partsCount, dataSize, objectId, partStart, partSize, senderClientId);
|
||||
}
|
||||
|
||||
void InvokeObjectReplication(NetworkReplicatedObject& item, uint32 ownerFrame, byte* data, uint32 dataSize, uint32 senderClientId)
|
||||
@@ -787,6 +1019,24 @@ void InvokeObjectReplication(NetworkReplicatedObject& item, uint32 ownerFrame, b
|
||||
DirtyObjectImpl(item, obj);
|
||||
}
|
||||
|
||||
FORCE_INLINE PartsItem* AddObjectRpcItem(NetworkEvent& event, uint32 ownerFrame, uint16 partsCount, uint16 dataSize, const Guid& objectId, uint16 partStart, uint16 partSize, uint32 senderClientId)
|
||||
{
|
||||
return AddPartsItem(RpcParts, event, ownerFrame, partsCount, dataSize, objectId, partStart, partSize, senderClientId);
|
||||
}
|
||||
|
||||
void InvokeObjectRpc(const NetworkRpcInfo* info, byte* data, uint32 dataSize, uint32 senderClientId, ScriptingObject* obj)
|
||||
{
|
||||
// Setup message reading stream
|
||||
if (CachedReadStream == nullptr)
|
||||
CachedReadStream = New<NetworkStream>();
|
||||
NetworkStream* stream = CachedReadStream;
|
||||
stream->SenderId = senderClientId;
|
||||
stream->Initialize(data, dataSize);
|
||||
|
||||
// Execute RPC
|
||||
info->Execute(obj, stream, info->Tag);
|
||||
}
|
||||
|
||||
void InvokeObjectSpawn(const NetworkMessageObjectSpawn& msgData, const Guid& prefabId, const NetworkMessageObjectSpawnItem* msgDataItems)
|
||||
{
|
||||
ScopeLock lock(ObjectsLock);
|
||||
@@ -1652,9 +1902,6 @@ void NetworkInternal::NetworkReplicatorUpdate()
|
||||
if (Objects.Count() == 0)
|
||||
return;
|
||||
const bool isClient = NetworkManager::IsClient();
|
||||
const bool isServer = NetworkManager::IsServer();
|
||||
const bool isHost = NetworkManager::IsHost();
|
||||
NetworkPeer* peer = NetworkManager::Peer;
|
||||
|
||||
if (!isClient && NewClients.Count() != 0)
|
||||
{
|
||||
@@ -1694,22 +1941,7 @@ void NetworkInternal::NetworkReplicatorUpdate()
|
||||
PROFILE_CPU_NAMED("DespawnQueue");
|
||||
for (DespawnItem& e : DespawnQueue)
|
||||
{
|
||||
// Send despawn message
|
||||
NETWORK_REPLICATOR_LOG(Info, "[NetworkReplicator] Despawn object ID={}", e.Id.ToString());
|
||||
NetworkMessageObjectDespawn msgData;
|
||||
Guid objectId = e.Id;
|
||||
{
|
||||
// Remap local client object ids into server ids
|
||||
IdsRemappingTable.KeyOf(objectId, &objectId);
|
||||
}
|
||||
NetworkMessage msg = peer->BeginSendMessage();
|
||||
msg.WriteStructure(msgData);
|
||||
msg.WriteNetworkId(objectId);
|
||||
BuildCachedTargets(NetworkManager::Clients, e.Targets);
|
||||
if (isClient)
|
||||
peer->EndSendMessage(NetworkChannelType::ReliableOrdered, msg);
|
||||
else
|
||||
peer->EndSendMessage(NetworkChannelType::ReliableOrdered, msg, CachedTargets);
|
||||
SendDespawn(e);
|
||||
}
|
||||
DespawnQueue.Clear();
|
||||
}
|
||||
@@ -1830,6 +2062,7 @@ void NetworkInternal::NetworkReplicatorUpdate()
|
||||
}
|
||||
}
|
||||
|
||||
// TODO: remove items from RpcParts after some TTL to reduce memory usage
|
||||
// TODO: remove items from SpawnParts after some TTL to reduce memory usage
|
||||
|
||||
// Replicate all owned networked objects with other clients or server
|
||||
@@ -1871,136 +2104,11 @@ void NetworkInternal::NetworkReplicatorUpdate()
|
||||
PROFILE_CPU_NAMED("Replication");
|
||||
if (CachedWriteStream == nullptr)
|
||||
CachedWriteStream = New<NetworkStream>();
|
||||
NetworkStream* stream = CachedWriteStream;
|
||||
stream->SenderId = NetworkManager::LocalClientId;
|
||||
CachedWriteStream->SenderId = NetworkManager::LocalClientId;
|
||||
// TODO: use Job System when replicated objects count is large
|
||||
for (auto& e : CachedReplicationResult->_entries)
|
||||
{
|
||||
ScriptingObject* obj = e.Object;
|
||||
auto it = Objects.Find(obj->GetID());
|
||||
if (it.IsEnd())
|
||||
continue;
|
||||
auto& item = it->Item;
|
||||
|
||||
// Skip serialization of objects that none will receive
|
||||
if (!isClient)
|
||||
{
|
||||
BuildCachedTargets(item, e.TargetClients);
|
||||
if (CachedTargets.Count() == 0)
|
||||
continue;
|
||||
}
|
||||
|
||||
if (item.AsNetworkObject)
|
||||
item.AsNetworkObject->OnNetworkSerialize();
|
||||
|
||||
// Serialize object
|
||||
stream->Initialize();
|
||||
const bool failed = NetworkReplicator::InvokeSerializer(obj->GetTypeHandle(), obj, stream, true);
|
||||
if (failed)
|
||||
{
|
||||
//NETWORK_REPLICATOR_LOG(Error, "[NetworkReplicator] Cannot serialize object {} of type {} (missing serialization logic)", item.ToString(), obj->GetType().ToString());
|
||||
continue;
|
||||
}
|
||||
const uint32 size = stream->GetPosition();
|
||||
if (size > MAX_uint16)
|
||||
{
|
||||
LOG(Error, "Too much data for object {} replication ({} bytes provided while limit is {}).", item.ToString(), size, MAX_uint16);
|
||||
continue;
|
||||
}
|
||||
|
||||
#if USE_NETWORK_REPLICATOR_CACHE
|
||||
// Process replication cache to skip sending object data if it didn't change
|
||||
if (item.RepCache.Data.Length() == size &&
|
||||
item.RepCache.Mask == e.TargetClients &&
|
||||
Platform::MemoryCompare(item.RepCache.Data.Get(), stream->GetBuffer(), size) == 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
item.RepCache.Mask = e.TargetClients;
|
||||
item.RepCache.Data.Copy(stream->GetBuffer(), size);
|
||||
#endif
|
||||
// TODO: use Unreliable for dynamic objects that are replicated every frame? (eg. player state)
|
||||
constexpr NetworkChannelType repChannel = NetworkChannelType::Reliable;
|
||||
|
||||
// Send object to clients
|
||||
NetworkMessageObjectReplicate msgData;
|
||||
msgData.OwnerFrame = NetworkManager::Frame;
|
||||
Guid objectId = item.ObjectId, parentId = item.ParentId;
|
||||
{
|
||||
// Remap local client object ids into server ids
|
||||
IdsRemappingTable.KeyOf(objectId, &objectId);
|
||||
IdsRemappingTable.KeyOf(parentId, &parentId);
|
||||
}
|
||||
NetworkMessage msg = peer->BeginSendMessage();
|
||||
msg.WriteStructure(msgData);
|
||||
msg.WriteNetworkId(objectId);
|
||||
msg.WriteNetworkId(parentId);
|
||||
msg.WriteNetworkName(obj->GetType().Fullname);
|
||||
NetworkMessageObjectReplicatePayload msgDataPayload;
|
||||
msgDataPayload.DataSize = size;
|
||||
const uint32 networkKeyIdWorstCaseSize = sizeof(uint32) + sizeof(Guid);
|
||||
const uint32 msgMaxData = peer->Config.MessageSize - msg.Position - sizeof(NetworkMessageObjectReplicatePayload);
|
||||
const uint32 partMaxData = peer->Config.MessageSize - sizeof(NetworkMessageObjectReplicatePart) - networkKeyIdWorstCaseSize;
|
||||
uint32 partsCount = 1;
|
||||
uint32 dataStart = 0;
|
||||
uint32 msgDataSize = size;
|
||||
if (size > msgMaxData)
|
||||
{
|
||||
// Send msgMaxData within first message
|
||||
msgDataSize = msgMaxData;
|
||||
dataStart += msgMaxData;
|
||||
|
||||
// Send rest of the data in separate parts
|
||||
partsCount += Math::DivideAndRoundUp(size - dataStart, partMaxData);
|
||||
}
|
||||
else
|
||||
dataStart += size;
|
||||
ASSERT(partsCount <= MAX_uint8);
|
||||
msgDataPayload.PartsCount = partsCount;
|
||||
msgDataPayload.PartSize = msgDataSize;
|
||||
msg.WriteStructure(msgDataPayload);
|
||||
msg.WriteBytes(stream->GetBuffer(), msgDataSize);
|
||||
uint32 dataSize = msgDataSize, messageSize = msg.Length;
|
||||
if (isClient)
|
||||
peer->EndSendMessage(repChannel, msg);
|
||||
else
|
||||
peer->EndSendMessage(repChannel, msg, CachedTargets);
|
||||
|
||||
// Send all other parts
|
||||
for (uint32 partIndex = 1; partIndex < partsCount; partIndex++)
|
||||
{
|
||||
NetworkMessageObjectReplicatePart msgDataPart;
|
||||
msgDataPart.OwnerFrame = msgData.OwnerFrame;
|
||||
msgDataPart.DataSize = msgDataPayload.DataSize;
|
||||
msgDataPart.PartsCount = msgDataPayload.PartsCount;
|
||||
msgDataPart.PartStart = dataStart;
|
||||
msgDataPart.PartSize = Math::Min(size - dataStart, partMaxData);
|
||||
msg = peer->BeginSendMessage();
|
||||
msg.WriteStructure(msgDataPart);
|
||||
msg.WriteNetworkId(objectId);
|
||||
msg.WriteBytes(stream->GetBuffer() + msgDataPart.PartStart, msgDataPart.PartSize);
|
||||
messageSize += msg.Length;
|
||||
dataSize += msgDataPart.PartSize;
|
||||
dataStart += msgDataPart.PartSize;
|
||||
if (isClient)
|
||||
peer->EndSendMessage(repChannel, msg);
|
||||
else
|
||||
peer->EndSendMessage(repChannel, msg, CachedTargets);
|
||||
}
|
||||
ASSERT_LOW_LAYER(dataStart == size);
|
||||
|
||||
#if COMPILE_WITH_PROFILER
|
||||
// Network stats recording
|
||||
if (EnableProfiling)
|
||||
{
|
||||
const Pair<ScriptingTypeHandle, StringAnsiView> name(obj->GetTypeHandle(), StringAnsiView::Empty);
|
||||
auto& profileEvent = ProfilerEvents[name];
|
||||
profileEvent.Count++;
|
||||
profileEvent.DataSize += dataSize;
|
||||
profileEvent.MessageSize += messageSize;
|
||||
profileEvent.Receivers += isClient ? 1 : CachedTargets.Count();
|
||||
}
|
||||
#endif
|
||||
SendReplication(e.Object, e.TargetClients);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2009,70 +2117,7 @@ void NetworkInternal::NetworkReplicatorUpdate()
|
||||
PROFILE_CPU_NAMED("Rpc");
|
||||
for (auto& e : RpcQueue)
|
||||
{
|
||||
ScriptingObject* obj = e.Object.Get();
|
||||
if (!obj)
|
||||
continue;
|
||||
auto it = Objects.Find(obj->GetID());
|
||||
if (it == Objects.End())
|
||||
{
|
||||
#if USE_EDITOR || !BUILD_RELEASE
|
||||
if (!DespawnedObjects.Contains(obj->GetID()))
|
||||
LOG(Error, "Cannot invoke RPC method '{0}.{1}' on object '{2}' that is not registered in networking (use 'NetworkReplicator.AddObject').", e.Name.First.ToString(), String(e.Name.Second), obj->GetID());
|
||||
#endif
|
||||
continue;
|
||||
}
|
||||
auto& item = it->Item;
|
||||
|
||||
// Send RPC message
|
||||
//NETWORK_REPLICATOR_LOG(Info, "[NetworkReplicator] Rpc {}::{} object ID={}", e.Name.First.ToString(), String(e.Name.Second), item.ToString());
|
||||
NetworkMessageObjectRpc msgData;
|
||||
Guid msgObjectId = item.ObjectId;
|
||||
Guid msgParentId = item.ParentId;
|
||||
{
|
||||
// Remap local client object ids into server ids
|
||||
IdsRemappingTable.KeyOf(msgObjectId, &msgObjectId);
|
||||
IdsRemappingTable.KeyOf(msgParentId, &msgParentId);
|
||||
}
|
||||
msgData.ArgsSize = (uint16)e.ArgsData.Length();
|
||||
NetworkMessage msg = peer->BeginSendMessage();
|
||||
msg.WriteStructure(msgData);
|
||||
msg.WriteNetworkId(msgObjectId);
|
||||
msg.WriteNetworkId(msgParentId);
|
||||
msg.WriteNetworkName(obj->GetType().Fullname);
|
||||
msg.WriteNetworkName(e.Name.First.GetType().Fullname);
|
||||
msg.WriteNetworkName(e.Name.Second);
|
||||
msg.WriteBytes(e.ArgsData.Get(), e.ArgsData.Length());
|
||||
uint32 dataSize = e.ArgsData.Length(), messageSize = msg.Length, receivers = 0;
|
||||
NetworkChannelType channel = (NetworkChannelType)e.Info.Channel;
|
||||
if (e.Info.Server && isClient)
|
||||
{
|
||||
// Client -> Server
|
||||
#if USE_NETWORK_REPLICATOR_LOG
|
||||
if (e.Targets.Length() != 0)
|
||||
NETWORK_REPLICATOR_LOG(Error, "[NetworkReplicator] Server RPC '{}::{}' called with non-empty list of targets is not supported (only server will receive it)", e.Name.First.ToString(), e.Name.Second.ToString());
|
||||
#endif
|
||||
peer->EndSendMessage(channel, msg);
|
||||
receivers = 1;
|
||||
}
|
||||
else if (e.Info.Client && (isServer || isHost))
|
||||
{
|
||||
// Server -> Client(s)
|
||||
BuildCachedTargets(NetworkManager::Clients, item.TargetClientIds, e.Targets, NetworkManager::LocalClientId);
|
||||
peer->EndSendMessage(channel, msg, CachedTargets);
|
||||
receivers = CachedTargets.Count();
|
||||
}
|
||||
|
||||
#if COMPILE_WITH_PROFILER
|
||||
// Network stats recording
|
||||
if (EnableProfiling && receivers)
|
||||
{
|
||||
auto& profileEvent = ProfilerEvents[e.Name];
|
||||
profileEvent.Count++;
|
||||
profileEvent.DataSize += dataSize;
|
||||
profileEvent.MessageSize += messageSize;
|
||||
profileEvent.Receivers += receivers;
|
||||
}
|
||||
#endif
|
||||
SendRpc(e);
|
||||
}
|
||||
RpcQueue.Clear();
|
||||
}
|
||||
@@ -2085,7 +2130,7 @@ void NetworkInternal::OnNetworkMessageObjectReplicate(NetworkEvent& event, Netwo
|
||||
{
|
||||
PROFILE_CPU();
|
||||
NetworkMessageObjectReplicate msgData;
|
||||
NetworkMessageObjectReplicatePayload msgDataPayload;
|
||||
NetworkMessageObjectPartPayload msgDataPayload;
|
||||
Guid objectId, parentId;
|
||||
StringAnsiView objectTypeName;
|
||||
event.Message.ReadStructure(msgData);
|
||||
@@ -2095,7 +2140,7 @@ void NetworkInternal::OnNetworkMessageObjectReplicate(NetworkEvent& event, Netwo
|
||||
event.Message.ReadStructure(msgDataPayload);
|
||||
ScopeLock lock(ObjectsLock);
|
||||
if (DespawnedObjects.Contains(objectId))
|
||||
return; // Skip replicating not-existing objects
|
||||
return; // Skip replicating non-existing objects
|
||||
NetworkReplicatedObject* e = ResolveObject(objectId, parentId, objectTypeName);
|
||||
if (!e)
|
||||
return;
|
||||
@@ -2114,7 +2159,7 @@ void NetworkInternal::OnNetworkMessageObjectReplicate(NetworkEvent& event, Netwo
|
||||
else
|
||||
{
|
||||
// Add to replication from multiple parts
|
||||
ReplicateItem* replicateItem = AddObjectReplicateItem(event, msgData.OwnerFrame, msgDataPayload.PartsCount, msgDataPayload.DataSize, objectId, 0, msgDataPayload.PartSize, senderClientId);
|
||||
PartsItem* replicateItem = AddObjectReplicateItem(event, msgData.OwnerFrame, msgDataPayload.PartsCount, msgDataPayload.DataSize, objectId, 0, msgDataPayload.PartSize, senderClientId);
|
||||
replicateItem->Object = e->Object;
|
||||
}
|
||||
}
|
||||
@@ -2122,13 +2167,13 @@ void NetworkInternal::OnNetworkMessageObjectReplicate(NetworkEvent& event, Netwo
|
||||
void NetworkInternal::OnNetworkMessageObjectReplicatePart(NetworkEvent& event, NetworkClient* client, NetworkPeer* peer)
|
||||
{
|
||||
PROFILE_CPU();
|
||||
NetworkMessageObjectReplicatePart msgData;
|
||||
NetworkMessageObjectPart msgData;
|
||||
Guid objectId;
|
||||
event.Message.ReadStructure(msgData);
|
||||
event.Message.ReadNetworkId(objectId);
|
||||
ScopeLock lock(ObjectsLock);
|
||||
if (DespawnedObjects.Contains(objectId))
|
||||
return; // Skip replicating not-existing objects
|
||||
return; // Skip replicating non-existing objects
|
||||
|
||||
const uint32 senderClientId = client ? client->ClientId : NetworkManager::ServerClientId;
|
||||
AddObjectReplicateItem(event, msgData.OwnerFrame, msgData.PartsCount, msgData.DataSize, objectId, msgData.PartStart, msgData.PartSize, senderClientId);
|
||||
@@ -2288,14 +2333,16 @@ void NetworkInternal::OnNetworkMessageObjectRpc(NetworkEvent& event, NetworkClie
|
||||
{
|
||||
PROFILE_CPU();
|
||||
NetworkMessageObjectRpc msgData;
|
||||
Guid msgObjectId, msgParentId;
|
||||
NetworkMessageObjectPartPayload msgDataPayload;
|
||||
Guid objectId, parentId;
|
||||
StringAnsiView objectTypeName, rpcTypeName, rpcName;
|
||||
event.Message.ReadStructure(msgData);
|
||||
event.Message.ReadNetworkId(msgObjectId);
|
||||
event.Message.ReadNetworkId(msgParentId);
|
||||
event.Message.ReadNetworkId(objectId);
|
||||
event.Message.ReadNetworkId(parentId);
|
||||
event.Message.ReadNetworkName(objectTypeName);
|
||||
event.Message.ReadNetworkName(rpcTypeName);
|
||||
event.Message.ReadNetworkName(rpcName);
|
||||
event.Message.ReadStructure(msgDataPayload);
|
||||
ScopeLock lock(ObjectsLock);
|
||||
|
||||
// Find RPC info
|
||||
@@ -2305,11 +2352,11 @@ void NetworkInternal::OnNetworkMessageObjectRpc(NetworkEvent& event, NetworkClie
|
||||
const NetworkRpcInfo* info = NetworkRpcInfo::RPCsTable.TryGet(name);
|
||||
if (!info)
|
||||
{
|
||||
NETWORK_REPLICATOR_LOG(Error, "[NetworkReplicator] Unknown RPC {}::{} for object {}", String(rpcTypeName), String(rpcName), msgObjectId);
|
||||
NETWORK_REPLICATOR_LOG(Error, "[NetworkReplicator] Unknown RPC {}::{} for object {}", String(rpcTypeName), String(rpcName), objectId);
|
||||
return;
|
||||
}
|
||||
|
||||
NetworkReplicatedObject* e = ResolveObject(msgObjectId, msgParentId, objectTypeName);
|
||||
NetworkReplicatedObject* e = ResolveObject(objectId, parentId, objectTypeName);
|
||||
if (e)
|
||||
{
|
||||
auto& item = *e;
|
||||
@@ -2329,18 +2376,50 @@ void NetworkInternal::OnNetworkMessageObjectRpc(NetworkEvent& event, NetworkClie
|
||||
return;
|
||||
}
|
||||
|
||||
// Setup message reading stream
|
||||
if (CachedReadStream == nullptr)
|
||||
CachedReadStream = New<NetworkStream>();
|
||||
NetworkStream* stream = CachedReadStream;
|
||||
stream->SenderId = client ? client->ClientId : NetworkManager::ServerClientId;
|
||||
stream->Initialize(event.Message.Buffer + event.Message.Position, msgData.ArgsSize);
|
||||
|
||||
// Execute RPC
|
||||
info->Execute(obj, stream, info->Tag);
|
||||
const uint32 senderClientId = client ? client->ClientId : NetworkManager::ServerClientId;
|
||||
if (msgDataPayload.PartsCount == 1)
|
||||
{
|
||||
// Call RPC
|
||||
InvokeObjectRpc(info, event.Message.Buffer + event.Message.Position, msgDataPayload.DataSize, senderClientId, obj);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Add to RPC from multiple parts
|
||||
PartsItem* rpcItem = AddObjectRpcItem(event, msgData.OwnerFrame, msgDataPayload.PartsCount, msgDataPayload.DataSize, objectId, 0, msgDataPayload.PartSize, senderClientId);
|
||||
rpcItem->Object = e->Object;
|
||||
rpcItem->Tag = info;
|
||||
}
|
||||
}
|
||||
else if (info->Channel != static_cast<uint8>(NetworkChannelType::Unreliable) && info->Channel != static_cast<uint8>(NetworkChannelType::UnreliableOrdered))
|
||||
{
|
||||
NETWORK_REPLICATOR_LOG(Error, "[NetworkReplicator] Unknown object {} RPC {}::{}", msgObjectId, String(rpcTypeName), String(rpcName));
|
||||
NETWORK_REPLICATOR_LOG(Error, "[NetworkReplicator] Unknown object {} RPC {}::{}", objectId, String(rpcTypeName), String(rpcName));
|
||||
}
|
||||
}
|
||||
|
||||
void NetworkInternal::OnNetworkMessageObjectRpcPart(NetworkEvent& event, NetworkClient* client, NetworkPeer* peer)
|
||||
{
|
||||
PROFILE_CPU();
|
||||
NetworkMessageObjectPart msgData;
|
||||
Guid objectId;
|
||||
event.Message.ReadStructure(msgData);
|
||||
event.Message.ReadNetworkId(objectId);
|
||||
ScopeLock lock(ObjectsLock);
|
||||
if (DespawnedObjects.Contains(objectId))
|
||||
return; // Skip replicating non-existing objects
|
||||
|
||||
const uint32 senderClientId = client ? client->ClientId : NetworkManager::ServerClientId;
|
||||
PartsItem* rpcItem = AddObjectRpcItem(event, msgData.OwnerFrame, msgData.PartsCount, msgData.DataSize, objectId, msgData.PartStart, msgData.PartSize, senderClientId);
|
||||
if (rpcItem && rpcItem->PartsLeft == 0)
|
||||
{
|
||||
// Got all parts so invoke RPC
|
||||
ScriptingObject* obj = rpcItem->Object.Get();
|
||||
if (obj)
|
||||
{
|
||||
InvokeObjectRpc((const NetworkRpcInfo*)rpcItem->Tag, rpcItem->Data.Get(), rpcItem->Data.Count(), rpcItem->OwnerClientId, obj);
|
||||
}
|
||||
|
||||
// Remove item
|
||||
int32 partIndex = (int32)((RpcParts.Get() - rpcItem) / sizeof(rpcItem));
|
||||
RpcParts.RemoveAt(partIndex);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -5,6 +5,9 @@
|
||||
#include "Types.h"
|
||||
#include "Engine/Core/Types/StringView.h"
|
||||
#include "Engine/Core/Types/Guid.h"
|
||||
#if PLATFORM_ARCH_ARM64
|
||||
#include "Engine/Core/Core.h"
|
||||
#endif
|
||||
|
||||
class MMethod;
|
||||
class BinaryModule;
|
||||
|
||||
@@ -104,13 +104,20 @@ namespace FlaxEngine.GUI
|
||||
/// <summary>
|
||||
/// Gets or sets a value indicating whether enable drop down icon drawing.
|
||||
/// </summary>
|
||||
[EditorOrder(1)]
|
||||
[EditorOrder(2)]
|
||||
public bool EnableDropDownIcon { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Get or sets a value indicating whether the panel can be opened or closed via the user interacting with the ui.
|
||||
/// Changing the open/ closed state from code or the Properties panel will still work regardless.
|
||||
/// </summary>
|
||||
[EditorOrder(1)]
|
||||
public bool CanOpenClose { get; set; } = true;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets a value indicating whether to enable containment line drawing,
|
||||
/// </summary>
|
||||
[EditorOrder(2)]
|
||||
[EditorOrder(3)]
|
||||
public bool EnableContainmentLines { get; set; } = false;
|
||||
|
||||
/// <summary>
|
||||
@@ -369,7 +376,7 @@ namespace FlaxEngine.GUI
|
||||
}
|
||||
|
||||
// Header
|
||||
var color = _mouseOverHeader ? HeaderColorMouseOver : HeaderColor;
|
||||
var color = _mouseOverHeader && CanOpenClose ? HeaderColorMouseOver : HeaderColor;
|
||||
if (color.A > 0.0f)
|
||||
{
|
||||
Render2D.FillRectangle(new Rectangle(0, 0, Width, HeaderHeight), color);
|
||||
@@ -510,7 +517,7 @@ namespace FlaxEngine.GUI
|
||||
if (button == MouseButton.Left && _mouseButtonLeftDown)
|
||||
{
|
||||
_mouseButtonLeftDown = false;
|
||||
if (_mouseOverHeader)
|
||||
if (_mouseOverHeader && CanOpenClose)
|
||||
Toggle();
|
||||
return true;
|
||||
}
|
||||
@@ -540,7 +547,7 @@ namespace FlaxEngine.GUI
|
||||
if (button == MouseButton.Left && _mouseButtonLeftDown)
|
||||
{
|
||||
_mouseButtonLeftDown = false;
|
||||
if (_mouseOverHeader)
|
||||
if (_mouseOverHeader && CanOpenClose)
|
||||
Toggle();
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -180,7 +180,7 @@ namespace FlaxEngine.GUI
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void Draw()
|
||||
public override void DrawSelf()
|
||||
{
|
||||
var bounds = new Rectangle(Float2.Zero, Size);
|
||||
|
||||
@@ -205,21 +205,6 @@ namespace FlaxEngine.GUI
|
||||
Render2D.DrawTexture(buffer, bounds, color);
|
||||
else
|
||||
Render2D.FillRectangle(bounds, Color.Black);
|
||||
|
||||
// Push clipping mask
|
||||
if (ClipChildren)
|
||||
{
|
||||
GetDesireClientArea(out var clientArea);
|
||||
Render2D.PushClip(ref clientArea);
|
||||
}
|
||||
|
||||
DrawChildren();
|
||||
|
||||
// Pop clipping mask
|
||||
if (ClipChildren)
|
||||
{
|
||||
Render2D.PopClip();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
Reference in New Issue
Block a user