Post merge
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@@ -145,8 +145,6 @@ GPUTextureView* GPUSwapChainVulkan::GetBackBufferView()
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}
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ASSERT(_acquiredImageIndex != -1);
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auto context = _device->MainContext;
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// Wait for prior GPU work that used this acquired image before recording
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// commands against it again. Waiting before acquire can target a different image
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// and unnecessarily serialize frames when the swapchain has multiple images.
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