Fix occlusion queries on WebGPU
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@@ -707,6 +707,7 @@ bool GPUPipelineStateWebGPU::Init(const Description& desc)
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GetDebugName(_debugName);
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PipelineDesc.label = { _debugName.Get(), (size_t)_debugName.Count() - 1 };
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#endif
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// WGPUPrimitiveTopology_LineList could be used for wireframe mode but it breaks index buffers usage
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PipelineDesc.primitive.topology = WGPUPrimitiveTopology_TriangleList;
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PipelineDesc.primitive.frontFace = WGPUFrontFace_CW;
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switch (desc.CullMode)
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