Fix occlusion queries on WebGPU

This commit is contained in:
2026-08-28 19:33:23 +02:00
parent 846ee47003
commit 48b1931546
4 changed files with 61 additions and 14 deletions
@@ -707,6 +707,7 @@ bool GPUPipelineStateWebGPU::Init(const Description& desc)
GetDebugName(_debugName);
PipelineDesc.label = { _debugName.Get(), (size_t)_debugName.Count() - 1 };
#endif
// WGPUPrimitiveTopology_LineList could be used for wireframe mode but it breaks index buffers usage
PipelineDesc.primitive.topology = WGPUPrimitiveTopology_TriangleList;
PipelineDesc.primitive.frontFace = WGPUFrontFace_CW;
switch (desc.CullMode)