Merge branch 'add-editor-return-after-play' of https://github.com/Duroxxigar/FlaxEngine into Duroxxigar-add-editor-return-after-play
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@@ -287,6 +287,7 @@ namespace FlaxEditor.Modules
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case Options.InterfaceOptions.PlayModeFocus.None: break;
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case Options.InterfaceOptions.PlayModeFocus.GameWindow:
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case Options.InterfaceOptions.PlayModeFocus.GameWindowThenRestoreEditor:
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gameWin.FocusGameViewport();
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break;
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@@ -320,6 +321,11 @@ namespace FlaxEditor.Modules
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_previousWindow.Focus();
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}
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break;
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case Options.InterfaceOptions.PlayModeFocus.GameWindowThenRestoreEditor:
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var editorWin = Editor.Windows.EditWin;
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if (editorWin != null && !editorWin.IsDisposing)
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editorWin.Focus();
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break;
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}
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}
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@@ -179,6 +179,11 @@ namespace FlaxEditor.Options
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/// Focus the Game Window. On play mode end restore focus to the previous window.
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/// </summary>
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GameWindowThenRestore,
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/// <summary>
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/// Focus the Game Window. On play mode end restore focus to the editor window.
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/// </summary>
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GameWindowThenRestoreEditor
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}
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/// <summary>
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@@ -520,9 +525,9 @@ namespace FlaxEditor.Options
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/// <summary>
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/// Gets or sets a value indicating what panel should be focused when play mode start.
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/// </summary>
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[DefaultValue(PlayModeFocus.GameWindow)]
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[DefaultValue(PlayModeFocus.GameWindowThenRestoreEditor)]
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[EditorDisplay("Play In-Editor", "Focus On Play"), EditorOrder(500), Tooltip("Set what panel to focus on play mode start.")]
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public PlayModeFocus FocusOnPlayMode { get; set; } = PlayModeFocus.GameWindow;
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public PlayModeFocus FocusOnPlayMode { get; set; } = PlayModeFocus.GameWindowThenRestoreEditor;
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/// <summary>
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/// Gets or sets a value indicating what action should be taken upon pressing the play button.
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@@ -147,21 +147,27 @@ namespace FlaxEditor.Windows
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new PlayModeFocusOptions
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{
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Name = "None",
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Tooltip = "Don't change focus.",
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Tooltip = "Don't change window focus when entering play mode.",
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FocusOption = InterfaceOptions.PlayModeFocus.None,
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},
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new PlayModeFocusOptions
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{
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Name = "Game Window",
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Tooltip = "Focus the Game Window.",
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Tooltip = "Focus the Game Window when entering play mode.",
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FocusOption = InterfaceOptions.PlayModeFocus.GameWindow,
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},
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new PlayModeFocusOptions
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{
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Name = "Game Window Then Restore",
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Tooltip = "Focus the Game Window. On play mode end restore focus to the previous window.",
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Tooltip = "Focus the Game Window when entering play mode. Restore focus to the previous window when exiting play mode.",
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FocusOption = InterfaceOptions.PlayModeFocus.GameWindowThenRestore,
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},
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new PlayModeFocusOptions
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{
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Name = "Game Window Then Restore Editor",
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Tooltip = "Focus the Game Window when entering play mode and then restore the focus to the editor window when exiting play mode.",
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FocusOption = InterfaceOptions.PlayModeFocus.GameWindowThenRestoreEditor
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}
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};
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/// <summary>
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