From 5739c0bef4916ee1b3d75f438784b6dff1ebc613 Mon Sep 17 00:00:00 2001 From: Wojtek Figat Date: Tue, 12 May 2026 22:53:29 +0200 Subject: [PATCH] Fix assertion on shader load failure #2702 --- Source/Engine/Graphics/Shaders/Cache/ShaderAssetBase.cpp | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/Source/Engine/Graphics/Shaders/Cache/ShaderAssetBase.cpp b/Source/Engine/Graphics/Shaders/Cache/ShaderAssetBase.cpp index eae1f9882..4bec6440e 100644 --- a/Source/Engine/Graphics/Shaders/Cache/ShaderAssetBase.cpp +++ b/Source/Engine/Graphics/Shaders/Cache/ShaderAssetBase.cpp @@ -360,14 +360,12 @@ bool ShaderAssetBase::LoadShaderCache(ShaderCacheResult& result) return true; } - ASSERT(result.Data.IsValid()); - #if COMPILE_WITH_SHADER_COMPILER // Read includes from cache IsValidShaderCache(result.Data, result.Includes); #endif - return false; + return result.Data.IsInvalid(); } #if COMPILE_WITH_SHADER_COMPILER