Add support for importing assets into custom formats with AssetsImportingManager
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@@ -21,9 +21,9 @@ namespace FlaxEditor.Content.Import
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public string OutputPath;
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/// <summary>
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/// Flag set to true for binary assets handled by the engine internally.
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/// Flag set to true for the assets handled by the engine internally.
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/// </summary>
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public bool IsBinaryAsset;
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public bool IsInBuilt;
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/// <summary>
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/// Flag used to skip showing import settings dialog to used. Can be used for importing assets from code by plugins.
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