Dont sue xd

This commit is contained in:
2021-12-16 18:56:18 +01:00
parent 821ba0ec3b
commit 6f9f2ccdc0
2 changed files with 2 additions and 2 deletions
@@ -175,7 +175,7 @@ namespace FlaxEditor.SceneGraph.Actors
bonesBounds[boneIndex] = boneBounds;
}
// In case of problematic skeleton find the first bone to be sued as a root
// In case of problematic skeleton find the first bone to be used as a root
int forcedRootBoneIndex = -1, firstParentBoneIndex = -1;
for (int boneIndex = 0; boneIndex < bones.Length; ++boneIndex)
{
@@ -73,7 +73,7 @@ namespace Flax.Build.Platforms
/// <param name="architecture">The target architecture.</param>
/// <param name="toolchainRoots">The root folder for the toolchains installation.</param>
/// <param name="systemCompiler">The system compiler to use. Null if use toolset root.</param>
/// <param name="toolchainSubDir">The custom toolchain folder location in <paramref name="toolchainRoots"/> directory. If nul the architecture name will be sued.</param>
/// <param name="toolchainSubDir">The custom toolchain folder location in <paramref name="toolchainRoots"/> directory. If nul the architecture name will be used.</param>
protected UnixToolchain(UnixPlatform platform, TargetArchitecture architecture, string toolchainRoots, string systemCompiler, string toolchainSubDir = null)
: base(platform, architecture)
{