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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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using FlaxEngine;
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namespace FlaxEditor
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{
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/// <summary>
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/// Helper collection of Flax Editor in-build asset names.
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/// </summary>
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[HideInEditor]
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public static class EditorAssets
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{
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internal class Cache
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{
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private static MaterialInstance _highlightMaterial;
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/// <summary>
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/// Gets the highlight material instance.
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/// </summary>
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public static MaterialInstance HighlightMaterialInstance
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{
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get
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{
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if (!_highlightMaterial)
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{
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var material = FlaxEngine.Content.LoadAsyncInternal<MaterialBase>(HighlightMaterial);
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if (material && !material.WaitForLoaded())
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{
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_highlightMaterial = material.CreateVirtualInstance();
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OnEditorOptionsChanged(Editor.Instance.Options.Options);
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}
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}
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return _highlightMaterial;
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}
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}
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public static void OnEditorOptionsChanged(Options.EditorOptions options)
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{
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var param = _highlightMaterial?.GetParameter("Color");
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if (param != null)
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param.Value = options.Visual.HighlightColor;
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}
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}
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/// <summary>
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/// The icons atlas.
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/// </summary>
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public static string IconsAtlas = "Editor/IconsAtlas";
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/// <summary>
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/// The primary font.
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/// </summary>
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public static string PrimaryFont = "Editor/Fonts/Roboto-Regular";
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/// <summary>
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/// The Inconsolata Regular font.
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/// </summary>
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public static string InconsolataRegularFont = "Editor/Fonts/Inconsolata-Regular";
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/// <summary>
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/// The window icon.
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/// </summary>
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public static string WindowIcon = "Editor/EditorIcon";
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/// <summary>
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/// The window icons font.
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/// </summary>
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public static string WindowIconsFont = "Editor/Fonts/SegMDL2";
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/// <summary>
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/// The default font material.
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/// </summary>
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public static string DefaultFontMaterial = "Editor/DefaultFontMaterial";
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/// <summary>
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/// The highlight material.
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/// </summary>
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public static string HighlightMaterial = "Editor/Highlight Material";
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/// <summary>
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/// The highlight terrain material.
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/// </summary>
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public static string HighlightTerrainMaterial = "Editor/Terrain/Highlight Terrain Material";
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/// <summary>
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/// The terrain circle brush material.
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/// </summary>
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public static string TerrainCircleBrushMaterial = "Editor/Terrain/Circle Brush Material";
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/// <summary>
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/// The debug material (wireframe).
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/// </summary>
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public static string WiresDebugMaterial = "Editor/Wires Debug Material";
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/// <summary>
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/// The default sky cube texture.
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/// </summary>
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public static string DefaultSkyCubeTexture = "Editor/SimplySky";
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/// <summary>
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/// The IES Profile assets preview material.
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/// </summary>
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public static string IesProfilePreviewMaterial = "Editor/IesProfilePreviewMaterial";
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/// <summary>
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/// The foliage painting brush material.
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/// </summary>
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public static string FoliageBrushMaterial = "Editor/Gizmo/FoliageBrushMaterial";
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/// <summary>
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/// The model vertex colors preview material.
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/// </summary>
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public static string VertexColorsPreviewMaterial = "Editor/Gizmo/VertexColorsPreviewMaterial";
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/// <summary>
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/// The icon lists used by editor from the SegMDL2 font.
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/// </summary>
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/// <remarks>
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/// Reference: https://docs.microsoft.com/en-us/windows/uwp/design/style/segoe-ui-symbol-font.
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/// </remarks>
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public enum SegMDL2Icons
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{
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#pragma warning disable 1591
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Cancel = 0xE711,
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ChromeMinimize = 0xE921,
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ChromeMaximize = 0xE922,
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ChromeRestore = 0xE923,
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ChromeClose = 0xE8BB,
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#pragma warning restore 1591
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}
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}
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}
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