Add MaterialTextureMipBias to control texture mip bias in materials for better frame upscaling
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@@ -71,11 +71,13 @@ void MaterialGenerator::ProcessGroupParameters(Box* box, Node* node, Value& valu
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case MaterialParameterType::CubeTexture:
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case MaterialParameterType::NormalMap:
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case MaterialParameterType::Texture:
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sampleTexture(node, value, box, param, true);
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break;
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case MaterialParameterType::GPUTextureArray:
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case MaterialParameterType::GPUTextureCube:
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case MaterialParameterType::GPUTextureVolume:
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case MaterialParameterType::GPUTexture:
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sampleTexture(node, value, box, param);
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sampleTexture(node, value, box, param, false);
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break;
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default: CRASH;
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break;
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