Add MaterialTextureMipBias to control texture mip bias in materials for better frame upscaling

This commit is contained in:
2026-08-16 14:30:53 +02:00
parent 1c25519d99
commit 708bdc7bcb
12 changed files with 74 additions and 86 deletions
@@ -71,11 +71,13 @@ void MaterialGenerator::ProcessGroupParameters(Box* box, Node* node, Value& valu
case MaterialParameterType::CubeTexture:
case MaterialParameterType::NormalMap:
case MaterialParameterType::Texture:
sampleTexture(node, value, box, param, true);
break;
case MaterialParameterType::GPUTextureArray:
case MaterialParameterType::GPUTextureCube:
case MaterialParameterType::GPUTextureVolume:
case MaterialParameterType::GPUTexture:
sampleTexture(node, value, box, param);
sampleTexture(node, value, box, param, false);
break;
default: CRASH;
break;