From 70d0a05e47e227ef1ca6e975c421171205e1229c Mon Sep 17 00:00:00 2001 From: Wojtek Figat Date: Mon, 17 Aug 2026 06:03:55 +0200 Subject: [PATCH] Revert part of 1c25519d999914e2329a9ac5fcf466201fb335e3 --- Source/Engine/Renderer/GI/GlobalSurfaceAtlasPass.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/Engine/Renderer/GI/GlobalSurfaceAtlasPass.cpp b/Source/Engine/Renderer/GI/GlobalSurfaceAtlasPass.cpp index b2c4347e0..9b44b9cc7 100644 --- a/Source/Engine/Renderer/GI/GlobalSurfaceAtlasPass.cpp +++ b/Source/Engine/Renderer/GI/GlobalSurfaceAtlasPass.cpp @@ -1272,7 +1272,7 @@ bool GlobalSurfaceAtlasPass::Render(RenderContext& renderContext, GPUContext* co // Init constants result.Constants.ViewPos = renderContext.View.Position; result.Constants.Resolution = (float)resolution; - result.Constants.ChunkSize = distance * 2.0f / (float)GLOBAL_SURFACE_ATLAS_CHUNKS_RESOLUTION; + result.Constants.ChunkSize = distance / (float)GLOBAL_SURFACE_ATLAS_CHUNKS_RESOLUTION; result.Constants.ObjectsCount = surfaceAtlasData.Objects.Count(); // If we don't know the culled objects buffer capacity then we shouldn't use atlas results as many objects are still missing (see CulledObjectsCounterIndex usage)