diff --git a/Source/Engine/Core/Math/Float4.cs b/Source/Engine/Core/Math/Float4.cs
index 26abf4b2e..032118413 100644
--- a/Source/Engine/Core/Math/Float4.cs
+++ b/Source/Engine/Core/Math/Float4.cs
@@ -181,6 +181,40 @@ namespace FlaxEngine
W = w;
}
+ ///
+ /// Initializes a new instance of the struct.
+ ///
+ /// A vector containing the values with which to initialize the X, Y and Z components.
+ public Float4(Vector3 value)
+ {
+ X = (float)value.X;
+ Y = (float)value.Y;
+ Z = (float)value.Z;
+ }
+
+ ///
+ /// Initializes a new instance of the struct.
+ ///
+ /// A vector containing the values with which to initialize the X, Y and Z components.
+ public Float4(Double3 value)
+ {
+ X = (float)value.X;
+ Y = (float)value.Y;
+ Z = (float)value.Z;
+ }
+
+ ///
+ /// Initializes a new instance of the struct.
+ ///
+ /// A vector containing the values with which to initialize the X, Y and Z components.
+ public Float4(Vector4 value)
+ {
+ X = (float)value.X;
+ Y = (float)value.Y;
+ Z = (float)value.Z;
+ W = (float)value.W;
+ }
+
///
/// Initializes a new instance of the struct.
///
diff --git a/Source/Engine/Networking/NetworkStream.cs b/Source/Engine/Networking/NetworkStream.cs
index c986a7f20..3cd76271c 100644
--- a/Source/Engine/Networking/NetworkStream.cs
+++ b/Source/Engine/Networking/NetworkStream.cs
@@ -319,10 +319,10 @@ namespace FlaxEngine.Networking
public void WriteVector3(Vector3 value)
{
#if USE_LARGE_WORLDS
- var tmp = new Vector3(value);
- WriteBytes((byte*)&tmp, sizeof(Vector3));
+ var tmp = new Float3(value);
+ WriteBytes((byte*)&tmp, sizeof(Float3));
#else
- WriteBytes((byte*)&value, sizeof(Vector3));
+ WriteBytes((byte*)&value, sizeof(Float3));
#endif
}
@@ -340,10 +340,10 @@ namespace FlaxEngine.Networking
public void WriteVector4(Vector4 value)
{
#if USE_LARGE_WORLDS
- var tmp = new Vector4(value);
- WriteBytes((byte*)&tmp, sizeof(Vector4));
+ var tmp = new Float4(value);
+ WriteBytes((byte*)&tmp, sizeof(Float4));
#else
- WriteBytes((byte*)&value, sizeof(Vector4));
+ WriteBytes((byte*)&value, sizeof(Float4));
#endif
}