Fix regression crash on Vulkan when clearing many textures at once
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@@ -108,7 +108,7 @@ private:
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#if COMPILE_WITH_PROFILER
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void* _tracyContext;
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#endif
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Array<PendingClear, FixedAllocation<16>> _pendingClears;
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Array<PendingClear> _pendingClears;
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typedef Array<DescriptorPoolVulkan*> DescriptorPoolArray;
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Dictionary<uint32, DescriptorPoolArray> _descriptorPools;
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