From 77476095bae733b23a68053d4b148b0dfcc9eb96 Mon Sep 17 00:00:00 2001 From: Wojtek Figat Date: Wed, 17 Jun 2026 10:29:55 +0200 Subject: [PATCH] Fix regressions from 3d669dbba001115df18fdafccba6b83a546e6f2f --- Source/Engine/Level/Actors/AnimatedModel.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/Source/Engine/Level/Actors/AnimatedModel.cpp b/Source/Engine/Level/Actors/AnimatedModel.cpp index cf9e5be3f..0121ab212 100644 --- a/Source/Engine/Level/Actors/AnimatedModel.cpp +++ b/Source/Engine/Level/Actors/AnimatedModel.cpp @@ -1008,7 +1008,8 @@ void AnimatedModel::RunBlendShapeDeformer(const MeshBase* mesh, MeshDeformationD void AnimatedModel::BeginPlay(SceneBeginData* data) { - PreInitSkinningData(); + if (GraphInstance.NodesPose.IsEmpty()) + PreInitSkinningData(); // Base ModelInstanceActor::BeginPlay(data); @@ -1161,7 +1162,7 @@ void AnimatedModel::OnSkinnedModelLoaded() { Entries.SetupIfInvalid(SkinnedModel); GraphInstance.Invalidate(); - if (IsDuringPlay()) + if (IsDuringPlay() || GraphInstance.NodesPose.IsEmpty()) PreInitSkinningData(); }