Merge remote-tracking branch 'origin/master' into 1.13

# Conflicts:
#	Flax.flaxproj
#	Source/Engine/Level/Actors/StaticModel.cpp
#	Source/Engine/Level/Prefabs/Prefab.cpp
#	Source/Engine/Tools/ModelTool/ModelTool.cpp
This commit is contained in:
2026-06-03 17:15:38 +02:00
91 changed files with 1290 additions and 579 deletions
@@ -76,9 +76,10 @@ void GPUTasksContext::OnFrameBegin()
{
auto task = _tasksSyncing[i];
auto state = task->GetState();
if (EnumHasAllFlags(task->Flags, ObjectFlags::WasMarkedToDelete))
state = TaskState::Finished;
if (task->GetSyncPoint() <= _currentSyncPoint && state != TaskState::Finished)
{
// TODO: add stats counter and count performed jobs, print to log on exit.
task->Sync();
}
if (state == TaskState::Failed || state == TaskState::Canceled)
@@ -460,6 +460,18 @@ void MaterialParameter::Bind(BindMeta& meta) const
ASSERT_LOW_LAYER(meta.Constants.Get() && meta.Constants.Length() >= (int32)(_offset + sizeof(Float4)));
*((Float4*)(meta.Constants.Get() + _offset)) = (Float4)e->Value.AsDouble4();
break;
case VariantType::Int2:
ASSERT_LOW_LAYER(meta.Constants.Get() && meta.Constants.Length() >= (int32)(_offset + sizeof(Int2)));
*((Int2*)(meta.Constants.Get() + _offset)) = (Int2)e->Value.AsInt2();
break;
case VariantType::Int3:
ASSERT_LOW_LAYER(meta.Constants.Get() && meta.Constants.Length() >= (int32)(_offset + sizeof(Int3)));
*((Int3*)(meta.Constants.Get() + _offset)) = (Int3)e->Value.AsInt3();
break;
case VariantType::Int4:
ASSERT_LOW_LAYER(meta.Constants.Get() && meta.Constants.Length() >= (int32)(_offset + sizeof(Int4)));
*((Int4*)(meta.Constants.Get() + _offset)) = (Int4)e->Value.AsInt4();
break;
default: ;
}
}
+10 -5
View File
@@ -621,7 +621,7 @@ namespace FlaxEngine
{
ibData = dataPtr[IB];
use16BitIndexBuffer = _formats[IB] == PixelFormat.R16_UInt;
triangles = (uint)(_data[IB].Length / PixelFormatExtensions.SizeInBytes(_formats[IB]));
triangles = (uint)(_data[IB].Length / (PixelFormatExtensions.SizeInBytes(_formats[IB]) * 3));
}
if (mesh.Init(vertices, triangles, vbData, ibData, use16BitIndexBuffer, vbLayout))
@@ -643,11 +643,16 @@ namespace FlaxEngine
else
{
Float3 min = Float3.Maximum, max = Float3.Minimum;
for (int i = 0; i < vertices; i++)
PixelFormatSampler.Get(positionStream.Format, out var positionSampler);
int positionStride = positionStream.Stride;
fixed (byte* data = positionStream.Data)
{
Float3 pos = positionStream.GetFloat3(i);
Float3.Min(ref min, ref pos, out min);
Float3.Max(ref max, ref pos, out max);
for (int i = 0; i < vertices; i++)
{
Float3 pos = new Float3(positionSampler.Read(data + i * positionStride));
Float3.Min(ref min, ref pos, out min);
Float3.Max(ref max, ref pos, out max);
}
}
bounds = new BoundingBox(min, max);
}
@@ -21,6 +21,13 @@ bool ModelInstanceEntries::HasContentLoaded() const
return result;
}
bool ModelInstanceEntries::ShouldSerialize(const void* otherObj) const
{
if (!otherObj)
return true;
return !(*this == *(const ModelInstanceEntries*)otherObj);
}
void ModelInstanceEntries::Serialize(SerializeStream& stream, const void* otherObj)
{
SERIALIZE_GET_OTHER_OBJ(ModelInstanceEntries);
@@ -43,12 +50,13 @@ void ModelInstanceEntries::Serialize(SerializeStream& stream, const void* otherO
void ModelInstanceEntries::Deserialize(DeserializeStream& stream, ISerializeModifier* modifier)
{
PROFILE_MEM(Graphics);
const DeserializeStream& entries = stream["Entries"];
ASSERT(entries.IsArray());
Resize(entries.Size());
for (rapidjson::SizeType i = 0; i < entries.Size(); i++)
const DeserializeStream& entriesData = stream[rapidjson_flax::Value(rapidjson::StringRef("Entries", 7))];
CHECK(entriesData.IsArray());
Resize(entriesData.Size());
ModelInstanceEntry* entries = Get();
for (int32 i = 0; i < Count(); i++)
{
At(i).Deserialize((DeserializeStream&)entries[i], modifier);
entries[i].Deserialize((DeserializeStream&)entriesData[i], modifier);
}
}
@@ -115,6 +115,7 @@ public:
public:
// [ISerializable]
bool ShouldSerialize(const void* otherObj) const override;
void Serialize(SerializeStream& stream, const void* otherObj) override;
void Deserialize(DeserializeStream& stream, ISerializeModifier* modifier) override;
};
+21 -11
View File
@@ -353,8 +353,11 @@ Viewport SceneRenderTask::GetViewport() const
viewport = Buffers->GetViewport();
else
viewport = Viewport(0, 0, 1280, 720);
viewport.Width *= RenderingPercentage;
viewport.Height *= RenderingPercentage;
PRAGMA_DISABLE_DEPRECATION_WARNINGS
float renderScale = RenderingPercentage * RenderScale;
PRAGMA_ENABLE_DEPRECATION_WARNINGS
viewport.Width *= renderScale;
viewport.Height *= renderScale;
return viewport;
}
@@ -394,13 +397,16 @@ void SceneRenderTask::OnBegin(GPUContext* context)
}
// Setup render buffers for the output rendering resolution
PRAGMA_DISABLE_DEPRECATION_WARNINGS
float renderScale = RenderingPercentage * RenderScale;
PRAGMA_ENABLE_DEPRECATION_WARNINGS
if (Output)
{
Buffers->Init((int32)((float)Output->Width() * RenderingPercentage), (int32)((float)Output->Height() * RenderingPercentage));
Buffers->Init((int32)((float)Output->Width() * renderScale), (int32)((float)Output->Height() * renderScale));
}
else if (SwapChain)
{
Buffers->Init((int32)((float)SwapChain->GetWidth() * RenderingPercentage), (int32)((float)SwapChain->GetHeight() * RenderingPercentage));
Buffers->Init((int32)((float)SwapChain->GetWidth() * renderScale), (int32)((float)SwapChain->GetHeight() * renderScale));
}
}
@@ -434,7 +440,10 @@ bool SceneRenderTask::Resize(int32 width, int32 height)
PROFILE_MEM(Graphics);
if (Output && Output->Resize(width, height))
return true;
if (Buffers && Buffers->Init((int32)((float)width * RenderingPercentage), (int32)((float)height * RenderingPercentage)))
PRAGMA_DISABLE_DEPRECATION_WARNINGS
float renderScale = RenderingPercentage * RenderScale;
PRAGMA_ENABLE_DEPRECATION_WARNINGS
if (Buffers && Buffers->Init((int32)((float)width * renderScale), (int32)((float)height * renderScale)))
return true;
return false;
}
@@ -477,12 +486,6 @@ void MainRenderTask::OnBegin(GPUContext* context)
// Use the main camera for the game (can be later overriden in Begin event by external code)
Camera = Camera::GetMainCamera();
#if !USE_EDITOR
// Sync render buffers size with the backbuffer
const auto size = Screen::GetSize();
Buffers->Init((int32)(size.X * RenderingPercentage), (int32)(size.Y * RenderingPercentage));
#endif
SceneRenderTask::OnBegin(context);
}
@@ -507,3 +510,10 @@ RenderContextBatch::RenderContextBatch(const RenderContext& context)
Contexts.Add(context);
EnableAsync = JobSystem::GetThreadsCount() > 1;
}
void RenderContextBatch::FlushWaitLabels()
{
for (const int64 label : WaitLabels)
JobSystem::Wait(label);
WaitLabels.Clear();
}
+12 -1
View File
@@ -268,8 +268,14 @@ public:
/// <summary>
/// The scale of the rendering resolution relative to the output dimensions. If lower than 1 the scene and postprocessing will be rendered at a lower resolution and upscaled to the output backbuffer.
/// [Deprecated in v1.13]
/// </summary>
API_FIELD() float RenderingPercentage = 1.0f;
API_FIELD() DEPRECATED("Use RenderScale instead.") float RenderingPercentage = 1.0f;
/// <summary>
/// The scale of the rendering resolution relative to the output dimensions. If lower than 1 the scene and postprocessing will be rendered at a lower resolution and upscaled to the output backbuffer.
/// </summary>
API_FIELD() float RenderScale = 1.0f;
/// <summary>
/// The image resolution upscale location within rendering pipeline. Unused if RenderingPercentage is 1.
@@ -533,4 +539,9 @@ API_STRUCT(NoDefault) struct FLAXENGINE_API RenderContextBatch
{
return Contexts.Get()[0];
}
/// <summary>
/// Waits for all scheduled async jobs to complete and clears WaitLabels.
/// </summary>
void FlushWaitLabels();
};