Add Scalar Icon, PS & XBox

A separate scalar icon for the value box
This commit is contained in:
W2.Wizard
2021-04-13 10:41:04 +02:00
parent 1e2a15d6c1
commit 7877f77242
6 changed files with 13 additions and 3 deletions
@@ -23,6 +23,6 @@ namespace FlaxEditor.Content
}
/// <inheritdoc />
public override SpriteHandle DefaultThumbnail => Editor.Instance.Icons.Document64;
public override SpriteHandle DefaultThumbnail => Editor.Instance.Icons.GraphicsSettings;
}
}
@@ -23,6 +23,6 @@ namespace FlaxEditor.Content
}
/// <inheritdoc />
public override SpriteHandle DefaultThumbnail => Editor.Instance.Icons.Document64;
public override SpriteHandle DefaultThumbnail => Editor.Instance.Icons.TimeSettings;
}
}
+3
View File
@@ -40,6 +40,7 @@ namespace FlaxEditor
public SpriteHandle ScaleStep16;
public SpriteHandle Translate16;
public SpriteHandle World16;
public SpriteHandle Scalar16;
// 32px
public SpriteHandle AddDoc32;
@@ -124,6 +125,8 @@ namespace FlaxEditor
public SpriteHandle TimeSettings;
public SpriteHandle UWPSettings;
public SpriteHandle WindowsSettings;
public SpriteHandle PlaystationSettings;
public SpriteHandle XboxSettings;
internal void LoadIcons()
{
+1 -1
View File
@@ -184,7 +184,7 @@ namespace FlaxEditor.GUI.Input
var style = Style.Current;
// Draw sliding UI
Render2D.DrawSprite(style.Scale, SlideRect, style.Foreground);
Render2D.DrawSprite(style.Scalar, SlideRect, style.Foreground);
// Check if is sliding
if (_isSliding)
+1
View File
@@ -249,6 +249,7 @@ namespace FlaxEditor.Options
Translate = Editor.Icons.Translate16,
Rotate = Editor.Icons.Rotate16,
Scale = Editor.Icons.Scale16,
Scalar = Editor.Icons.Scalar16,
SharedTooltip = new Tooltip()
};
+6
View File
@@ -224,6 +224,12 @@ namespace FlaxEngine.GUI
[EditorOrder(320)]
public SpriteHandle Scale;
/// <summary>
/// The scalar icon.
/// </summary>
[EditorOrder(330)]
public SpriteHandle Scalar;
/// <summary>
/// The shared tooltip control used by the controls if no custom tooltip is provided.
/// </summary>