Minor tweak
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@@ -584,7 +584,6 @@ void MaterialGenerator::ProcessGroupTextures(Box* box, Node* node, Value& value)
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{
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// Procedural Texture Sample
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textureBox->Cache = writeLocal(Value::InitForZero(ValueType::Float4), node);
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// createGradients(node); //PE: Not needed should always use the scaled or not scaled uv.
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auto proceduralSample = String::Format(TEXT(
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" {{\n"
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" float3 weights;\n"
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