Minor tweak

This commit is contained in:
2024-01-05 12:19:37 +01:00
parent 8ec4030e1a
commit 78b13ace5c
@@ -584,7 +584,6 @@ void MaterialGenerator::ProcessGroupTextures(Box* box, Node* node, Value& value)
{
// Procedural Texture Sample
textureBox->Cache = writeLocal(Value::InitForZero(ValueType::Float4), node);
// createGradients(node); //PE: Not needed should always use the scaled or not scaled uv.
auto proceduralSample = String::Format(TEXT(
" {{\n"
" float3 weights;\n"