diff --git a/Source/Engine/Tools/MaterialGenerator/MaterialGenerator.Textures.cpp b/Source/Engine/Tools/MaterialGenerator/MaterialGenerator.Textures.cpp index 475809b6c..a24c5e108 100644 --- a/Source/Engine/Tools/MaterialGenerator/MaterialGenerator.Textures.cpp +++ b/Source/Engine/Tools/MaterialGenerator/MaterialGenerator.Textures.cpp @@ -584,7 +584,6 @@ void MaterialGenerator::ProcessGroupTextures(Box* box, Node* node, Value& value) { // Procedural Texture Sample textureBox->Cache = writeLocal(Value::InitForZero(ValueType::Float4), node); - // createGradients(node); //PE: Not needed should always use the scaled or not scaled uv. auto proceduralSample = String::Format(TEXT( " {{\n" " float3 weights;\n"