Initial support for building and running SDL platform on macOS
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@@ -52,6 +52,14 @@ namespace Flax.Build.Platforms
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options.LinkEnv.InputLibraries.Add("Cocoa.framework");
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options.LinkEnv.InputLibraries.Add("QuartzCore.framework");
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options.LinkEnv.InputLibraries.Add("AVFoundation.framework");
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// SDL3 requires the following frameworks:
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options.LinkEnv.InputLibraries.Add("Foundation.framework");
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options.LinkEnv.InputLibraries.Add("GameController.framework");
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options.LinkEnv.InputLibraries.Add("Carbon.framework");
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options.LinkEnv.InputLibraries.Add("ForceFeedback.framework");
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options.LinkEnv.InputLibraries.Add("UniformTypeIdentifiers.framework");
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options.LinkEnv.InputLibraries.Add("CoreHaptics.framework");
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}
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protected override void AddArgsCommon(BuildOptions options, List<string> args)
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