diff --git a/Source/Editor/Windows/Assets/PrefabWindow.Hierarchy.cs b/Source/Editor/Windows/Assets/PrefabWindow.Hierarchy.cs index 2489f7ec4..ca2e14295 100644 --- a/Source/Editor/Windows/Assets/PrefabWindow.Hierarchy.cs +++ b/Source/Editor/Windows/Assets/PrefabWindow.Hierarchy.cs @@ -366,9 +366,7 @@ namespace FlaxEditor.Windows.Assets actor.Transform = parentActor.Transform; actor.StaticFlags = parentActor.StaticFlags; actor.Layer = parentActor.Layer; - actor.LocalPosition = Vector3.Zero; - actor.LocalEulerAngles = Vector3.Zero; - actor.LocalScale = Vector3.One; + actor.LocalTransform = Transform.Identity; // Rename actor to identify it easily actor.Name = Utilities.Utils.IncrementNameNumber(actor.Name, x => parentActor.GetChild(x) == null);