From 7eb0600549a3fffe6d6a2b08da73d6d2d6abbb00 Mon Sep 17 00:00:00 2001 From: Abra <47716519+abrasivetroop@users.noreply.github.com> Date: Wed, 20 Dec 2023 18:50:07 +0300 Subject: [PATCH] fix transform identity --- Source/Editor/Windows/Assets/PrefabWindow.Hierarchy.cs | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/Source/Editor/Windows/Assets/PrefabWindow.Hierarchy.cs b/Source/Editor/Windows/Assets/PrefabWindow.Hierarchy.cs index 2489f7ec4..ca2e14295 100644 --- a/Source/Editor/Windows/Assets/PrefabWindow.Hierarchy.cs +++ b/Source/Editor/Windows/Assets/PrefabWindow.Hierarchy.cs @@ -366,9 +366,7 @@ namespace FlaxEditor.Windows.Assets actor.Transform = parentActor.Transform; actor.StaticFlags = parentActor.StaticFlags; actor.Layer = parentActor.Layer; - actor.LocalPosition = Vector3.Zero; - actor.LocalEulerAngles = Vector3.Zero; - actor.LocalScale = Vector3.One; + actor.LocalTransform = Transform.Identity; // Rename actor to identify it easily actor.Name = Utilities.Utils.IncrementNameNumber(actor.Name, x => parentActor.GetChild(x) == null);