rename Sphere Mask node A and B inputs
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@@ -807,8 +807,8 @@ namespace FlaxEditor.Surface.Archetypes
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},
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Elements = new[]
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{
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NodeElementArchetype.Factory.Input(0, "A", true, null, 0),
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NodeElementArchetype.Factory.Input(1, "B", true, null, 1),
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NodeElementArchetype.Factory.Input(0, "UV", true, null, 0),
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NodeElementArchetype.Factory.Input(1, "Center", true, null, 1),
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NodeElementArchetype.Factory.Input(2, "Radius", true, typeof(float), 2, 0),
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NodeElementArchetype.Factory.Input(3, "Hardness", true, typeof(float), 3, 1),
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NodeElementArchetype.Factory.Input(4, "Invert", true, typeof(bool), 4, 2),
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