Fix missing copy destination offset in dynamic buffer update on D3D11

This commit is contained in:
2021-10-27 10:25:07 +02:00
parent 69e2b8313b
commit 883a829590
@@ -685,7 +685,7 @@ void GPUContextDX11::UpdateBuffer(GPUBuffer* buffer, const void* data, uint32 si
LOG_DIRECTX_RESULT(result);
return;
}
Platform::MemoryCopy(map.pData, data, size);
Platform::MemoryCopy((byte*)map.pData + offset, data, size);
_context->Unmap(bufferDX11->GetResource(), 0);
}
else